gallium/u_queue: rewrite util_queue_fence to allow multiple waiters

Checking "signalled" is first done without a mutex, then with a mutex.
Also, checking without waiting doesn't lock the mutex. This is racy, but
should be safe.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-06-11 17:51:22 +02:00
parent d8367e91f2
commit 4358f6dd13
2 changed files with 43 additions and 16 deletions

View file

@ -25,6 +25,28 @@
*/
#include "u_queue.h"
#include "os/os_time.h"
static void
util_queue_fence_signal(struct util_queue_fence *fence)
{
pipe_mutex_lock(fence->mutex);
fence->signalled = true;
pipe_condvar_broadcast(fence->cond);
pipe_mutex_unlock(fence->mutex);
}
void
util_queue_job_wait(struct util_queue_fence *fence)
{
if (fence->signalled)
return;
pipe_mutex_lock(fence->mutex);
while (!fence->signalled)
pipe_condvar_wait(fence->cond, fence->mutex);
pipe_mutex_unlock(fence->mutex);
}
static PIPE_THREAD_ROUTINE(util_queue_thread_func, param)
{
@ -47,14 +69,15 @@ static PIPE_THREAD_ROUTINE(util_queue_thread_func, param)
if (job.job) {
queue->execute_job(job.job);
pipe_semaphore_signal(&job.fence->done);
util_queue_fence_signal(job.fence);
}
}
/* signal remaining jobs before terminating */
pipe_mutex_lock(queue->lock);
while (queue->jobs[queue->read_idx].job) {
pipe_semaphore_signal(&queue->jobs[queue->read_idx].fence->done);
util_queue_fence_signal(queue->jobs[queue->read_idx].fence);
queue->jobs[queue->read_idx].job = NULL;
queue->read_idx = (queue->read_idx + 1) % queue->max_jobs;
}
@ -113,13 +136,17 @@ util_queue_destroy(struct util_queue *queue)
void
util_queue_fence_init(struct util_queue_fence *fence)
{
pipe_semaphore_init(&fence->done, 1);
memset(fence, 0, sizeof(*fence));
pipe_mutex_init(fence->mutex);
pipe_condvar_init(fence->cond);
fence->signalled = true;
}
void
util_queue_fence_destroy(struct util_queue_fence *fence)
{
pipe_semaphore_destroy(&fence->done);
pipe_condvar_destroy(fence->cond);
pipe_mutex_destroy(fence->mutex);
}
void
@ -128,8 +155,9 @@ util_queue_add_job(struct util_queue *queue,
struct util_queue_fence *fence)
{
struct util_queue_job *ptr;
/* Set the semaphore to "busy". */
pipe_semaphore_wait(&fence->done);
assert(fence->signalled);
fence->signalled = false;
/* if the queue is full, wait until there is space */
pipe_semaphore_wait(&queue->has_space);
@ -143,12 +171,3 @@ util_queue_add_job(struct util_queue *queue,
pipe_mutex_unlock(queue->lock);
pipe_semaphore_signal(&queue->queued);
}
void
util_queue_job_wait(struct util_queue_fence *fence)
{
/* wait and set the semaphore to "busy" */
pipe_semaphore_wait(&fence->done);
/* set the semaphore to "idle" */
pipe_semaphore_signal(&fence->done);
}

View file

@ -39,7 +39,9 @@
* Put this into your job structure.
*/
struct util_queue_fence {
pipe_semaphore done;
pipe_mutex mutex;
pipe_condvar cond;
int signalled;
};
struct util_queue_job {
@ -79,4 +81,10 @@ util_queue_is_initialized(struct util_queue *queue)
return queue->thread != 0;
}
static inline bool
util_queue_fence_is_signalled(struct util_queue_fence *fence)
{
return fence->signalled != 0;
}
#endif