add 3dlabs_shhandle interface

This commit is contained in:
Michal Krol 2005-01-17 15:47:57 +00:00
parent 0a7ea2b0c3
commit 434f622ede

View file

@ -1845,85 +1845,86 @@ struct gl_occlusion_state
struct _mesa_HashTable *QueryObjects;
};
/**
* XXX Can we move all these gl2 datatypes into the shader directory???
*/
/**
* gl2 unique interface identifier.
* Each gl2 interface has its own interface id used for object queries.
*/
enum gl2_uiid
{
UIID_UNKNOWN, /* supported by all objects */
UIID_GENERIC, /* generic object */
UIID_CONTAINER, /* contains generic objects */
UIID_SHADER, /* shader object */
UIID_FRAGMENT_SHADER, /* fragment shader */
UIID_VERTEX_SHADER, /* vertex shader */
UIID_PROGRAM /* program object */
UIID_UNKNOWN, /* supported by all objects */
UIID_GENERIC, /* generic object */
UIID_CONTAINER, /* contains generic objects */
UIID_SHADER, /* shader object */
UIID_FRAGMENT_SHADER, /* fragment shader */
UIID_VERTEX_SHADER, /* vertex shader */
UIID_PROGRAM, /* program object */
UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
};
struct gl2_unknown_intf
{
GLvoid (* AddRef) (struct gl2_unknown_intf **);
GLvoid (* Release) (struct gl2_unknown_intf **);
struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
GLvoid (* AddRef) (struct gl2_unknown_intf **);
GLvoid (* Release) (struct gl2_unknown_intf **);
struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
};
struct gl2_generic_intf
{
struct gl2_unknown_intf _unknown;
GLvoid (* Delete) (struct gl2_generic_intf **);
GLenum (* GetType) (struct gl2_generic_intf **);
GLhandleARB (* GetName) (struct gl2_generic_intf **);
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
struct gl2_unknown_intf _unknown;
GLvoid (* Delete) (struct gl2_generic_intf **);
GLenum (* GetType) (struct gl2_generic_intf **);
GLhandleARB (* GetName) (struct gl2_generic_intf **);
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
};
struct gl2_container_intf
{
struct gl2_generic_intf _generic;
GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
struct gl2_generic_intf _generic;
GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
};
struct gl2_shader_intf
{
struct gl2_generic_intf _generic;
GLenum (* GetSubType) (struct gl2_shader_intf **);
GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
GLvoid (* Compile) (struct gl2_shader_intf **);
struct gl2_generic_intf _generic;
GLenum (* GetSubType) (struct gl2_shader_intf **);
GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
GLvoid (* Compile) (struct gl2_shader_intf **);
};
struct gl2_program_intf
{
struct gl2_container_intf _container;
GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
GLvoid (* Link) (struct gl2_program_intf **);
GLvoid (* Validate) (struct gl2_program_intf **);
struct gl2_container_intf _container;
GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
GLvoid (* Link) (struct gl2_program_intf **);
GLvoid (* Validate) (struct gl2_program_intf **);
};
struct gl2_fragment_shader_intf
{
struct gl2_shader_intf _shader;
struct gl2_shader_intf _shader;
};
struct gl2_vertex_shader_intf
{
struct gl2_shader_intf _shader;
struct gl2_shader_intf _shader;
};
struct gl2_3dlabs_shhandle_intf
{
struct gl2_unknown_intf _unknown;
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
};
struct gl_shader_objects_state
{
struct gl2_program_intf **current_program;
struct gl2_program_intf **current_program;
};