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freedreno: Fix leak of shader binary on disk cache hits.
It's supposed to be ralloced -- there's not even a shader variant destroy
function for freeing, just ralloc_free() on the ir3_shader_variant or the
parent ir3_shader when you're done!
Fixes: f97acb4bb4 ("freedreno/ir3: disk-cache support")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5810>
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@ -126,7 +126,7 @@ retrieve_variant(struct blob_reader *blob, struct ir3_shader_variant *v)
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* pointers need special handling:
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*/
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v->bin = malloc(4 * v->info.sizedwords);
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v->bin = rzalloc_size(v, 4 * v->info.sizedwords);
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blob_copy_bytes(blob, v->bin, 4 * v->info.sizedwords);
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if (!v->binning_pass) {
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