draw: fix PIPE_MAX_SAMPLER/PIPE_MAX_SHADER_SAMPLER_VIEWS issues

pstipple/aaline stages used PIPE_MAX_SAMPLER instead of
PIPE_MAX_SHADER_SAMPLER_VIEWS when dealing with sampler views.
Now these stages can't actually handle sampler_unit != texture_unit anyway
(they cannot work with d3d10 shaders at all due to using tex not sample
opcodes as "mixed mode" shaders are impossible) but this leads to crashes if
a driver just installs these stages and then more than PIPE_MAX_SAMPLER views
are set even if the stages aren't even used.

Reviewed-by: Zack Rusin <zackr@vmware.com>
This commit is contained in:
Roland Scheidegger 2013-08-30 17:24:59 +02:00
parent f37edb5e20
commit 431e60625b
2 changed files with 6 additions and 6 deletions

View file

@ -107,7 +107,7 @@ struct aaline_stage
struct aaline_fragment_shader *fs;
struct {
void *sampler[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
} state;
/*
@ -763,7 +763,7 @@ aaline_destroy(struct draw_stage *stage)
struct pipe_context *pipe = stage->draw->pipe;
uint i;
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
}
@ -937,7 +937,7 @@ aaline_set_sampler_views(struct pipe_context *pipe,
for (i = 0; i < num; i++) {
pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
}
for ( ; i < PIPE_MAX_SAMPLERS; i++) {
for ( ; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
}
aaline->num_sampler_views = num;

View file

@ -87,7 +87,7 @@ struct pstip_stage
struct pstip_fragment_shader *fs;
struct {
void *samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
const struct pipe_poly_stipple *stipple;
} state;
@ -592,7 +592,7 @@ pstip_destroy(struct draw_stage *stage)
struct pstip_stage *pstip = pstip_stage(stage);
uint i;
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
}
@ -731,7 +731,7 @@ pstip_set_sampler_views(struct pipe_context *pipe,
for (i = 0; i < num; i++) {
pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]);
}
for (; i < PIPE_MAX_SAMPLERS; i++) {
for (; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
}