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lavapipe: don't double unbind gfx stages on pipeline bind
Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21866>
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1 changed files with 0 additions and 6 deletions
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@ -666,12 +666,6 @@ handle_graphics_stages(struct rendering_state *state, VkShaderStageFlagBits shad
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}
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bool has_stage[MESA_SHADER_STAGES] = { false };
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state->pctx->bind_gs_state(state->pctx, NULL);
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if (state->pctx->bind_tcs_state)
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state->pctx->bind_tcs_state(state->pctx, NULL);
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if (state->pctx->bind_tes_state)
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state->pctx->bind_tes_state(state->pctx, NULL);
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state->tess_states[0] = NULL;
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state->tess_states[1] = NULL;
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state->gs_output_lines = GS_OUTPUT_NONE;
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