driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider

During its Ambient Occlusion calculations the game ends up calculating
sin/cos of some pretty big values, for which HW produces completely bogus
results (e.g. cos(3929491.25) ~= -0.011, while correct would be ~0.923).

Limit the arguments to the reasonable (-2*Pi; 2*Pi) range with the
limit_trig_input_range WA.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8292
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21396>
This commit is contained in:
Sviatoslav Peleshko 2023-02-17 23:08:36 +02:00 committed by Marge Bot
parent b43d32b77d
commit 42dba8ebc5

View file

@ -999,6 +999,12 @@ TODO: document the other workarounds.
<application name="Batman™: Arkham Knight" executable="BatmanAK.exe">
<option name="anv_sample_mask_out_opengl_behaviour" value="true"/>
</application>
<application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider">
<option name="limit_trig_input_range" value="true" />
</application>
<application name="Rise of the Tomb Raider" executable="ROTTR.exe">
<option name="limit_trig_input_range" value="true" />
</application>
</device>
<device driver="dzn">
<application name="No Man's Sky" executable="NMS.exe">