radv/gfx11: expose shaderBufferFloat32AtomicAdd

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19810>
This commit is contained in:
Rhys Perry 2022-11-16 20:08:22 +00:00 committed by Marge Bot
parent 7dd16791ca
commit 42d51ef2bb

View file

@ -1650,7 +1650,7 @@ radv_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *features =
(VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *)ext;
features->shaderBufferFloat32Atomics = true;
features->shaderBufferFloat32AtomicAdd = false;
features->shaderBufferFloat32AtomicAdd = pdevice->rad_info.gfx_level >= GFX11;
features->shaderBufferFloat64Atomics = true;
features->shaderBufferFloat64AtomicAdd = false;
features->shaderSharedFloat32Atomics = true;