vbo: introduce vbo_get_minmax_indices function

Introduce vbo_get_minmax_indices() function to handle the min/max index
computation for nr_prims(>= 1). The old code just compute the first
prim's min/max index; this would results an error rendering if user
called functions like glMultiDrawElements(). This patch servers as
fixing this issue.

As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made
vbo_get_minmax_index() static.

v2: per Roland's suggestion, put the indices address compuation into
    vbo_get_minmax_index() instead.

    Also do comination if possible to reduce map/unmap count

v3: per Brian's suggestion, use a pointer for start_prim to avoid
    structure copy per loop.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Yuanhan Liu 2011-12-31 14:22:46 +08:00
parent 459a44460e
commit 42d4972bf0
8 changed files with 53 additions and 17 deletions

View file

@ -586,7 +586,7 @@ void brw_draw_prims( struct gl_context *ctx,
if (!vbo_all_varyings_in_vbos(arrays)) {
if (!index_bounds_valid)
vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
/* Decide if we want to rebase. If so we end up recursing once
* only into this function.

View file

@ -437,7 +437,8 @@ TAG(vbo_render_prims)(struct gl_context *ctx,
struct nouveau_render_state *render = to_render_state(ctx);
if (!index_bounds_valid)
vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
nr_prims);
vbo_choose_render_mode(ctx, arrays);
vbo_choose_attrs(ctx, arrays);

View file

@ -184,7 +184,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
ib.ptr = indices;
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
if ((int)(min + basevertex) < 0 ||
max + basevertex > ctx->Array.ArrayObj->_MaxElement) {

View file

@ -990,7 +990,8 @@ st_draw_vbo(struct gl_context *ctx,
/* Gallium probably doesn't want this in some cases. */
if (!index_bounds_valid)
if (!all_varyings_in_vbos(arrays))
vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
nr_prims);
for (i = 0; i < nr_prims; i++) {
num_instances = MAX2(num_instances, prims[i].num_instances);

View file

@ -119,7 +119,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
st_validate_state(st);
if (!index_bounds_valid)
vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
/* must get these after state validation! */
vp = st->vp;

View file

@ -418,7 +418,7 @@ void _tnl_vbo_draw_prims(struct gl_context *ctx,
struct gl_transform_feedback_object *tfb_vertcount)
{
if (!index_bounds_valid)
vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}

View file

@ -127,9 +127,9 @@ int
vbo_sizeof_ib_type(GLenum type);
void
vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint *min_index, GLuint *max_index);
vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint *min_index, GLuint *max_index, GLuint nr_prims);
void vbo_use_buffer_objects(struct gl_context *ctx);

View file

@ -99,24 +99,23 @@ vbo_sizeof_ib_type(GLenum type)
* If primitive restart is enabled, we need to ignore restart
* indexes when computing min/max.
*/
void
static void
vbo_get_minmax_index(struct gl_context *ctx,
const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint *min_index, GLuint *max_index)
GLuint *min_index, GLuint *max_index,
const GLuint count)
{
const GLboolean restart = ctx->Array.PrimitiveRestart;
const GLuint restartIndex = ctx->Array.RestartIndex;
const GLuint count = prim->count;
const void *indices;
GLuint i;
indices = (void *)ib->ptr + prim->start * vbo_sizeof_ib_type(ib->type);
if (_mesa_is_bufferobj(ib->obj)) {
indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
count * vbo_sizeof_ib_type(ib->type),
GL_MAP_READ_BIT, ib->obj);
} else {
indices = ib->ptr;
GLsizeiptr size = MIN2(count * vbo_sizeof_ib_type(ib->type), ib->obj->Size);
indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) indices, size,
GL_MAP_READ_BIT, ib->obj);
}
switch (ib->type) {
@ -196,6 +195,41 @@ vbo_get_minmax_index(struct gl_context *ctx,
}
}
/**
* Compute min and max elements for nr_prims
*/
void
vbo_get_minmax_indices(struct gl_context *ctx,
const struct _mesa_prim *prims,
const struct _mesa_index_buffer *ib,
GLuint *min_index,
GLuint *max_index,
GLuint nr_prims)
{
GLuint tmp_min, tmp_max;
GLuint i;
GLuint count;
*min_index = ~0;
*max_index = 0;
for (i = 0; i < nr_prims; i++) {
const struct _mesa_prim *start_prim;
start_prim = &prims[i];
count = start_prim->count;
/* Do combination if possible to reduce map/unmap count */
while ((i + 1 < nr_prims) &&
(prims[i].start + prims[i].count == prims[i+1].start)) {
count += prims[i+1].count;
i++;
}
vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
*min_index = MIN2(*min_index, tmp_min);
*max_index = MAX2(*max_index, tmp_max);
}
}
/**
* Check that element 'j' of the array has reasonable data.