v3d: Add missing base offset to CS shared memory accesses.

This code is so touchy, trying to emit the minimum amount of address math.
Some day we'll move it all to NIR, I hope.
This commit is contained in:
Eric Anholt 2019-04-11 12:04:41 -07:00
parent 6b1c659825
commit 42cf57f186

View file

@ -219,8 +219,9 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
}
}
bool dynamic_src = !nir_src_is_const(instr->src[offset_src]);
uint32_t const_offset = 0;
if (nir_src_is_const(instr->src[offset_src]))
if (!dynamic_src)
const_offset = nir_src_as_uint(instr->src[offset_src]);
/* Make sure we won't exceed the 16-entry TMU fifo if each thread is
@ -244,6 +245,8 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
v3d_unit_data_create(index, const_offset));
const_offset = 0;
} else if (is_shared) {
const_offset += nir_intrinsic_base(instr);
/* Shared variables have no buffer index, and all start from a
* common base that we set up at the start of dispatch
*/
@ -269,19 +272,27 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
V3D_QPU_PF_PUSHZ);
}
struct qreg dest;
struct qreg tmua;
if (config == ~0)
dest = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA);
tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA);
else
dest = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUAU);
tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUAU);
struct qinst *tmu;
if (nir_src_is_const(instr->src[offset_src]) && const_offset == 0) {
tmu = vir_MOV_dest(c, dest, offset);
} else {
tmu = vir_ADD_dest(c, dest,
offset,
if (dynamic_src) {
if (const_offset != 0) {
offset = vir_ADD(c, offset,
vir_uniform_ui(c, const_offset));
}
tmu = vir_ADD_dest(c, tmua, offset,
ntq_get_src(c, instr->src[offset_src], 0));
} else {
if (const_offset != 0) {
tmu = vir_ADD_dest(c, tmua, offset,
vir_uniform_ui(c, const_offset));
} else {
tmu = vir_MOV_dest(c, tmua, offset);
}
}
if (config != ~0) {