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mesa/st: drop ssbo, image and sampler driver state flags bits
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14261>
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75255a1d06
commit
42c7570eed
7 changed files with 11 additions and 23 deletions
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@ -1720,7 +1720,7 @@ bind_shader_storage_buffer(struct gl_context *ctx,
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{
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bind_buffer(ctx, &ctx->ShaderStorageBufferBindings[index],
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bufObj, offset, size, autoSize,
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ctx->DriverFlags.NewShaderStorageBuffer,
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ST_NEW_STORAGE_BUFFER,
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USAGE_SHADER_STORAGE_BUFFER);
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}
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@ -4502,7 +4502,7 @@ bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
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/* Assume that at least one binding will be changed */
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FLUSH_VERTICES(ctx, 0, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
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ctx->NewDriverState |= ST_NEW_STORAGE_BUFFER;
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if (!buffers) {
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/* The ARB_multi_bind spec says:
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@ -4768,24 +4768,11 @@ struct gl_dlist_state
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*/
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struct gl_driver_flags
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{
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/**
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* gl_context::ShaderStorageBufferBindings
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* gl_shader_program::ShaderStorageBlocks
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*/
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uint64_t NewShaderStorageBuffer;
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uint64_t NewTextureBuffer;
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/**
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* gl_context::AtomicBufferBindings
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*/
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uint64_t NewAtomicBuffer;
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/**
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* gl_context::ImageUnits
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*/
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uint64_t NewImageUnits;
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/**
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* gl_context::Scissor::WindowRects
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*/
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@ -37,6 +37,8 @@
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#include "enums.h"
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#include "api_exec_decl.h"
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#include "state_tracker/st_context.h"
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mesa_format
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_mesa_get_shader_image_format(GLenum format)
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{
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@ -590,7 +592,7 @@ bind_image_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
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u = &ctx->ImageUnits[unit];
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FLUSH_VERTICES(ctx, 0, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
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ctx->NewDriverState |= ST_NEW_IMAGE_UNITS;
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set_image_binding(u, texObj, level, layered, layer, access, format);
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}
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@ -688,7 +690,7 @@ bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count,
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/* Assume that at least one binding will be changed */
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FLUSH_VERTICES(ctx, 0, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
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ctx->NewDriverState |= ST_NEW_IMAGE_UNITS;
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/* Note that the error semantics for multi-bind commands differ from
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* those of other GL commands.
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@ -59,6 +59,7 @@
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#include "api_exec_decl.h"
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#include "state_tracker/st_cb_texture.h"
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#include "state_tracker/st_context.h"
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#include "state_tracker/st_format.h"
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#include "state_tracker/st_gen_mipmap.h"
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#include "state_tracker/st_cb_eglimage.h"
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@ -6360,7 +6361,7 @@ texture_buffer_range(struct gl_context *ctx,
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}
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}
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ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
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ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS;
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if (bufObj) {
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bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
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@ -39,6 +39,7 @@
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#include "compiler/glsl/program.h"
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#include "util/bitscan.h"
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#include "state_tracker/st_context.h"
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/* This is one of the few glGet that can be called from the app thread safely.
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* Only these conditions must be met:
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@ -1613,7 +1614,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
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}
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}
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ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
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ctx->NewDriverState |= ST_NEW_IMAGE_UNITS;
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}
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}
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@ -1173,7 +1173,7 @@ shader_storage_block_binding(struct gl_context *ctx,
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shaderStorageBlockBinding) {
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FLUSH_VERTICES(ctx, 0, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
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ctx->NewDriverState |= ST_NEW_STORAGE_BUFFER;
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shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
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shaderStorageBlockBinding;
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@ -448,13 +448,10 @@ st_init_driver_flags(struct st_context *st)
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struct gl_driver_flags *f = &st->ctx->DriverFlags;
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/* Shader resources */
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f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
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if (st->has_hw_atomics)
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f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
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else
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f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
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f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
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f->NewImageUnits = ST_NEW_IMAGE_UNITS;
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f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
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f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
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