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glsl: enable early_fragment_tests implicitly with post_depth_coverage
From ARB_post_depth_coverage:
"This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests. This feature can be enabled with the following
layout qualifier in the fragment shader:
layout(post_depth_coverage) in;
Use of this feature implicitly enables early fragment tests."
And a bit later it also adds:
"early_fragment_tests" requests that fragment tests be performed before
fragment shader execution, as described in section 15.2.4 "Early Fragment
Tests" of the OpenGL Specification. If neither this nor post_depth_coverage
are declared, per-fragment tests will be performed after fragment shader
execution."
Fixes:
GL45-CTS.post_depth_coverage_tests.PostDepthSampleMask
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 1 additions and 1 deletions
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@ -1881,7 +1881,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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}
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linked_shader->Program->info.fs.early_fragment_tests |=
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shader->EarlyFragmentTests;
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shader->EarlyFragmentTests || shader->PostDepthCoverage;
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linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage;
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linked_shader->Program->info.fs.post_depth_coverage |=
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shader->PostDepthCoverage;
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