From 4275781896aa7b3d2065c4d6e82a681298575cfb Mon Sep 17 00:00:00 2001 From: Rob Clark Date: Wed, 23 Aug 2023 11:25:26 -0700 Subject: [PATCH] docs: Followup to !24636 Update docs to reflect that EGL_ANDROID_blob_cache is now available even if on-disk caching is disabled. Signed-off-by: Rob Clark Reviewed-by: Dmitry Osipenko Part-of: --- docs/envvars.rst | 3 ++- docs/relnotes/new_features.txt | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/envvars.rst b/docs/envvars.rst index 204637d8a83..2aac7959152 100644 --- a/docs/envvars.rst +++ b/docs/envvars.rst @@ -183,7 +183,8 @@ Core Mesa environment variables if set to ``true``, disables the on-disk shader cache. If set to ``false``, enables the on-disk shader cache when it is disabled by - default. + default. Note that EGL_ANDROID_blob_cache is still enabled even + if on-disk shader cache is disabled. .. envvar:: MESA_SHADER_CACHE_MAX_SIZE diff --git a/docs/relnotes/new_features.txt b/docs/relnotes/new_features.txt index 4d9aef09f32..62f583879a1 100644 --- a/docs/relnotes/new_features.txt +++ b/docs/relnotes/new_features.txt @@ -17,3 +17,4 @@ GL_ARB_sample_shading on Asahi GL_OES_sample_variables on Asahi GL_OES_shader_multisample_interpolation on Asahi GL_OES_gpu_shader5 on Asahi +EGL_ANDROID_blob_cache works when disk caching is disabled