gallium: refactor pipe_shader_state to support multiple IR's

The goal is to allow the pipe driver to request something other than
TGSI, but detect whether what is getting is TGSI vs what it requested.
The pipe drivers will always have to support TGSI (and convert that into
whatever it is that they prefer), but in some cases we should be able to
skip the TGSI intermediate step (such as glsl->nir vs glsl->tgsi->nir).

I think pipe_compute_state should get similar treatment.  Currently,
afaict, it has one user and one consumer, which has allowed it to be
sloppy wrt. supporting alternative IR's.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Rob Clark 2015-10-17 13:34:24 -04:00 committed by Rob Clark
parent 4500d17245
commit 425dc4c4b3
7 changed files with 55 additions and 20 deletions

View file

@ -1202,7 +1202,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
};
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
if (!tgsi_text_translate(fragment_shader_text, tokens, ARRAY_SIZE(tokens))) {
assert(0);
@ -1211,7 +1211,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
FREE(hud);
return NULL;
}
pipe_shader_state_from_tgsi(&state, tokens);
hud->fs_text = pipe->create_fs_state(pipe, &state);
}
@ -1249,8 +1249,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
};
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
if (!tgsi_text_translate(vertex_shader_text, tokens, ARRAY_SIZE(tokens))) {
assert(0);
pipe_resource_reference(&hud->font.texture, NULL);
@ -1258,7 +1257,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
FREE(hud);
return NULL;
}
pipe_shader_state_from_tgsi(&state, tokens);
hud->vs = pipe->create_vs_state(pipe, &state);
}

View file

@ -255,8 +255,7 @@ pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs,
return NULL;
}
state.tokens = tokens;
memset(&state.stream_output, 0, sizeof(state.stream_output));
pipe_shader_state_from_tgsi(&state, tokens);
if (isvs) {
ret_state = pipe->create_vs_state(pipe, &state);

View file

@ -2019,14 +2019,12 @@ void *ureg_create_shader( struct ureg_program *ureg,
{
struct pipe_shader_state state;
state.tokens = ureg_finalize(ureg);
pipe_shader_state_from_tgsi(&state, ureg_finalize(ureg));
if(!state.tokens)
return NULL;
if (so)
state.stream_output = *so;
else
memset(&state.stream_output, 0, sizeof(state.stream_output));
switch (ureg->processor) {
case PIPE_SHADER_VERTEX:

View file

@ -121,12 +121,13 @@ void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
"MOV OUT[2], SV[0]\n"
"END\n";
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
assert(0);
return NULL;
}
pipe_shader_state_from_tgsi(&state, tokens);
return pipe->create_vs_state(pipe, &state);
}
@ -149,12 +150,13 @@ void *util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe)
"MOV OUT[2].x, SV[0].xxxx\n"
"END\n";
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
assert(0);
return NULL;
}
pipe_shader_state_from_tgsi(&state, tokens);
return pipe->create_vs_state(pipe, &state);
}
@ -192,12 +194,13 @@ void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe)
"EMIT IMM[0].xxxx\n"
"END\n";
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
assert(0);
return NULL;
}
pipe_shader_state_from_tgsi(&state, tokens);
return pipe->create_gs_state(pipe, &state);
}
@ -471,7 +474,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
char text[sizeof(shader_templ)+100];
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
sprintf(text, shader_templ,
write_all_cbufs ? "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" : "",
@ -482,6 +485,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
assert(0);
return NULL;
}
pipe_shader_state_from_tgsi(&state, tokens);
#if 0
tgsi_dump(state.tokens, 0);
#endif
@ -558,7 +562,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
const char *type = tgsi_texture_names[tgsi_tex];
char text[sizeof(shader_templ)+100];
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
@ -571,6 +575,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
assert(0);
return NULL;
}
pipe_shader_state_from_tgsi(&state, tokens);
#if 0
tgsi_dump(state.tokens, 0);
#endif
@ -659,7 +664,7 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
const char *type = tgsi_texture_names[tgsi_tex];
char text[sizeof(shader_templ)+100];
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
@ -670,6 +675,7 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
assert(0);
return NULL;
}
pipe_shader_state_from_tgsi(&state, tokens);
#if 0
tgsi_dump(state.tokens, 0);
#endif

View file

@ -422,13 +422,14 @@ null_constant_buffer(struct pipe_context *ctx)
"MOV OUT[0], CONST[0]\n"
"END\n";
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
struct pipe_shader_state state;
if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
puts("Can't compile a fragment shader.");
util_report_result(FAIL);
return;
}
pipe_shader_state_from_tgsi(&state, tokens);
fs = ctx->create_fs_state(ctx, &state);
cso_set_fragment_shader_handle(cso, fs);
}

View file

@ -799,12 +799,20 @@ enum pipe_shader_cap
/**
* Shader intermediate representation.
*
* Note that if the driver requests something other than TGSI, it must
* always be prepared to receive TGSI in addition to its preferred IR.
* If the driver requests TGSI as its preferred IR, it will *always*
* get TGSI.
*
* Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
* state trackers that only understand TGSI.
*/
enum pipe_shader_ir
{
PIPE_SHADER_IR_TGSI,
PIPE_SHADER_IR_TGSI = 0,
PIPE_SHADER_IR_LLVM,
PIPE_SHADER_IR_NATIVE
PIPE_SHADER_IR_NATIVE,
};
/**

View file

@ -211,13 +211,37 @@ struct pipe_stream_output_info
} output[PIPE_MAX_SO_OUTPUTS];
};
/**
* The 'type' parameter identifies whether the shader state contains TGSI
* tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the
* 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
* 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver
* requests a different 'pipe_shader_ir' type, then it must check the 'type'
* enum to see if it is getting TGSI tokens or its preferred IR.
*
* TODO pipe_compute_state should probably get similar treatment to handle
* multiple IR's in a cleaner way..
*/
struct pipe_shader_state
{
enum pipe_shader_ir type;
/* TODO move tokens into union. */
const struct tgsi_token *tokens;
union {
void *llvm;
void *native;
} ir;
struct pipe_stream_output_info stream_output;
};
static inline void
pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
const struct tgsi_token *tokens)
{
state->type = PIPE_SHADER_IR_TGSI;
state->tokens = tokens;
memset(&state->stream_output, 0, sizeof(state->stream_output));
}
struct pipe_depth_state
{