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glsl: don't call nir_split_var_copies in preprocess_shader
it seems to have no effect Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35945>
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@ -1327,7 +1327,6 @@ preprocess_shader(const struct gl_constants *consts,
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NIR_PASS(_, nir, gl_nir_zero_initialize_clip_distance);
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NIR_PASS(_, nir, nir_lower_global_vars_to_local);
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NIR_PASS(_, nir, nir_split_var_copies);
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NIR_PASS(_, nir, nir_lower_var_copies);
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if (gl_options->LowerPrecisionFloat16 && gl_options->LowerPrecisionInt16) {
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