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d3d12: Fix d3d12_tcs_variant_cache_destroy leak in d3d12_context
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26456>
(cherry picked from commit 7bd6a42d1f)
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f776553f4d
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2 changed files with 2 additions and 1 deletions
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@ -2534,7 +2534,7 @@
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"description": "d3d12: Fix d3d12_tcs_variant_cache_destroy leak in d3d12_context",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@ -105,6 +105,7 @@ d3d12_context_destroy(struct pipe_context *pctx)
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slab_destroy_child(&ctx->transfer_pool);
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slab_destroy_child(&ctx->transfer_pool_unsync);
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d3d12_gs_variant_cache_destroy(ctx);
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d3d12_tcs_variant_cache_destroy(ctx);
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d3d12_gfx_pipeline_state_cache_destroy(ctx);
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d3d12_compute_pipeline_state_cache_destroy(ctx);
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d3d12_root_signature_cache_destroy(ctx);
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