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radv: move forcing discard to demote to the graphics pipeline key
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13099>
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38c34bf132
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4 changed files with 7 additions and 5 deletions
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@ -229,8 +229,6 @@ radv_get_hash_flags(const struct radv_device *device, bool stats)
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hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
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if (device->physical_device->use_llvm)
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hash_flags |= RADV_HASH_SHADER_LLVM;
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if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
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hash_flags |= RADV_HASH_SHADER_DISCARD_TO_DEMOTE;
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if (device->instance->enable_mrt_output_nan_fixup)
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hash_flags |= RADV_HASH_SHADER_MRT_NAN_FIXUP;
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if (device->instance->debug_flags & RADV_DEBUG_INVARIANT_GEOM)
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@ -2727,6 +2725,10 @@ radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline,
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key.vs.provoking_vtx_last = true;
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}
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}
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if (pipeline->device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
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key.ps.lower_discard_to_demote = true;
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return key;
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}
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@ -1659,7 +1659,6 @@ struct radv_event {
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#define RADV_HASH_SHADER_PS_WAVE32 (1 << 2)
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#define RADV_HASH_SHADER_GE_WAVE32 (1 << 3)
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#define RADV_HASH_SHADER_LLVM (1 << 4)
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#define RADV_HASH_SHADER_DISCARD_TO_DEMOTE (1 << 5)
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#define RADV_HASH_SHADER_MRT_NAN_FIXUP (1 << 6)
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#define RADV_HASH_SHADER_INVARIANT_GEOM (1 << 7)
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#define RADV_HASH_SHADER_KEEP_STATISTICS (1 << 8)
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@ -596,8 +596,7 @@ radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *
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NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
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NIR_PASS_V(nir, nir_lower_discard_or_demote,
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device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE);
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NIR_PASS_V(nir, nir_lower_discard_or_demote, key->ps.lower_discard_to_demote);
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nir_lower_doubles_options lower_doubles = nir->options->lower_doubles_options;
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@ -75,6 +75,8 @@ struct radv_pipeline_key {
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uint32_t is_int10;
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uint8_t log2_ps_iter_samples;
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uint8_t num_samples;
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bool lower_discard_to_demote;
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} ps;
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struct {
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