svga: whitespace fixes in svga_tgsi_decl_sm30.c

Trivial.
This commit is contained in:
Brian Paul 2018-07-23 09:47:52 -06:00
parent 2f1af8549d
commit 4216a1d0a8

View file

@ -42,11 +42,11 @@ translate_vs_ps_semantic(struct svga_shader_emitter *emit,
unsigned *idx)
{
switch (semantic.Name) {
case TGSI_SEMANTIC_POSITION:
case TGSI_SEMANTIC_POSITION:
*idx = semantic.Index;
*usage = SVGA3D_DECLUSAGE_POSITION;
break;
case TGSI_SEMANTIC_COLOR:
case TGSI_SEMANTIC_COLOR:
*idx = semantic.Index;
*usage = SVGA3D_DECLUSAGE_COLOR;
break;
@ -54,21 +54,21 @@ translate_vs_ps_semantic(struct svga_shader_emitter *emit,
*idx = semantic.Index + 2; /* sharing with COLOR */
*usage = SVGA3D_DECLUSAGE_COLOR;
break;
case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_FOG:
*idx = 0;
assert(semantic.Index == 0);
*usage = SVGA3D_DECLUSAGE_TEXCOORD;
break;
case TGSI_SEMANTIC_PSIZE:
case TGSI_SEMANTIC_PSIZE:
*idx = semantic.Index;
*usage = SVGA3D_DECLUSAGE_PSIZE;
break;
case TGSI_SEMANTIC_GENERIC:
case TGSI_SEMANTIC_GENERIC:
*idx = svga_remap_generic_index(emit->key.generic_remap_table,
semantic.Index);
*usage = SVGA3D_DECLUSAGE_TEXCOORD;
break;
case TGSI_SEMANTIC_NORMAL:
case TGSI_SEMANTIC_NORMAL:
*idx = semantic.Index;
*usage = SVGA3D_DECLUSAGE_NORMAL;
break;
@ -98,7 +98,7 @@ translate_vs_ps_semantic(struct svga_shader_emitter *emit,
static boolean
emit_decl(struct svga_shader_emitter *emit,
SVGA3dShaderDestToken reg,
unsigned usage,
unsigned usage,
unsigned index)
{
SVGA3DOpDclArgs dcl;
@ -108,7 +108,7 @@ emit_decl(struct svga_shader_emitter *emit,
assert(index < 16);
assert(usage <= SVGA3D_DECLUSAGE_MAX);
opcode = inst_token( SVGA3DOP_DCL );
opcode = inst_token(SVGA3DOP_DCL);
dcl.values[0] = 0;
dcl.values[1] = 0;
@ -118,7 +118,7 @@ emit_decl(struct svga_shader_emitter *emit,
dcl.values[0] |= 1<<31;
return (emit_instruction(emit, opcode) &&
svga_shader_emit_dwords( emit, dcl.values, ARRAY_SIZE(dcl.values)));
svga_shader_emit_dwords(emit, dcl.values, ARRAY_SIZE(dcl.values)));
}
@ -132,7 +132,7 @@ emit_vface_decl(struct svga_shader_emitter *emit)
SVGA3dShaderDestToken reg =
dst_register(SVGA3DREG_MISCTYPE, SVGA3DMISCREG_FACE);
if (!emit_decl( emit, reg, 0, 0 ))
if (!emit_decl(emit, reg, 0, 0))
return FALSE;
emit->emitted_vface = TRUE;
@ -146,8 +146,8 @@ emit_vface_decl(struct svga_shader_emitter *emit)
* Note that this always goes into texcoord[0].
*/
static boolean
ps30_input_emit_depth_fog( struct svga_shader_emitter *emit,
struct src_register *out )
ps30_input_emit_depth_fog(struct svga_shader_emitter *emit,
struct src_register *out)
{
struct src_register reg;
@ -159,14 +159,14 @@ ps30_input_emit_depth_fog( struct svga_shader_emitter *emit,
if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
return FALSE;
reg = src_register( SVGA3DREG_INPUT,
emit->ps30_input_count++ );
reg = src_register(SVGA3DREG_INPUT,
emit->ps30_input_count++);
*out = emit->ps_depth_fog = reg;
emit->emitted_depth_fog = TRUE;
return emit_decl( emit, dst( reg ), SVGA3D_DECLUSAGE_TEXCOORD, 0 );
return emit_decl(emit, dst(reg), SVGA3D_DECLUSAGE_TEXCOORD, 0);
}
@ -184,73 +184,74 @@ ps30_input(struct svga_shader_emitter *emit,
if (semantic.Name == TGSI_SEMANTIC_POSITION) {
emit->ps_true_pos = src_register( SVGA3DREG_MISCTYPE,
SVGA3DMISCREG_POSITION );
emit->ps_true_pos.base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_X,
emit->ps_true_pos = src_register(SVGA3DREG_MISCTYPE,
SVGA3DMISCREG_POSITION);
emit->ps_true_pos.base.swizzle = TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y,
TGSI_SWIZZLE_Y,
TGSI_SWIZZLE_Y );
reg = writemask( dst(emit->ps_true_pos),
TGSI_WRITEMASK_XY );
TGSI_SWIZZLE_Y);
reg = writemask(dst(emit->ps_true_pos),
TGSI_WRITEMASK_XY);
emit->ps_reads_pos = TRUE;
if (emit->info.reads_z) {
emit->ps_temp_pos = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp );
emit->ps_temp_pos = dst_register(SVGA3DREG_TEMP,
emit->nr_hw_temp);
emit->input_map[idx] = src_register( SVGA3DREG_TEMP,
emit->nr_hw_temp );
emit->input_map[idx] = src_register(SVGA3DREG_TEMP,
emit->nr_hw_temp);
emit->nr_hw_temp++;
if (!ps30_input_emit_depth_fog( emit, &emit->ps_depth_pos ))
if (!ps30_input_emit_depth_fog(emit, &emit->ps_depth_pos))
return FALSE;
emit->ps_depth_pos.base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_Z,
emit->ps_depth_pos.base.swizzle = TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_W );
TGSI_SWIZZLE_W);
}
else {
emit->input_map[idx] = emit->ps_true_pos;
}
return emit_decl( emit, reg, 0, 0 );
return emit_decl(emit, reg, 0, 0);
}
else if (emit->key.fs.light_twoside &&
(semantic.Name == TGSI_SEMANTIC_COLOR)) {
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
if (!translate_vs_ps_semantic(emit, semantic, &usage, &index))
return FALSE;
emit->internal_color_idx[emit->internal_color_count] = idx;
emit->input_map[idx] = src_register( SVGA3DREG_INPUT, emit->ps30_input_count );
emit->input_map[idx] =
src_register(SVGA3DREG_INPUT, emit->ps30_input_count);
emit->ps30_input_count++;
emit->internal_color_count++;
reg = dst( emit->input_map[idx] );
reg = dst(emit->input_map[idx]);
if (!emit_decl( emit, reg, usage, index ))
if (!emit_decl(emit, reg, usage, index))
return FALSE;
semantic.Name = TGSI_SEMANTIC_BCOLOR;
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
if (!translate_vs_ps_semantic(emit, semantic, &usage, &index))
return FALSE;
if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
return FALSE;
reg = dst_register( SVGA3DREG_INPUT, emit->ps30_input_count++ );
reg = dst_register(SVGA3DREG_INPUT, emit->ps30_input_count++);
if (!emit_decl( emit, reg, usage, index ))
if (!emit_decl(emit, reg, usage, index))
return FALSE;
if (!emit_vface_decl( emit ))
if (!emit_vface_decl(emit))
return FALSE;
return TRUE;
}
else if (semantic.Name == TGSI_SEMANTIC_FACE) {
if (!emit_vface_decl( emit ))
if (!emit_vface_decl(emit))
return FALSE;
emit->emit_frontface = TRUE;
emit->internal_frontface_idx = idx;
@ -260,28 +261,29 @@ ps30_input(struct svga_shader_emitter *emit,
assert(semantic.Index == 0);
if (!ps30_input_emit_depth_fog( emit, &emit->input_map[idx] ))
if (!ps30_input_emit_depth_fog(emit, &emit->input_map[idx]))
return FALSE;
emit->input_map[idx].base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_X,
emit->input_map[idx].base.swizzle = TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,
TGSI_SWIZZLE_X,
TGSI_SWIZZLE_X,
TGSI_SWIZZLE_X );
TGSI_SWIZZLE_X);
return TRUE;
}
else {
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
if (!translate_vs_ps_semantic(emit, semantic, &usage, &index))
return FALSE;
if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
return FALSE;
emit->input_map[idx] = src_register( SVGA3DREG_INPUT, emit->ps30_input_count++ );
reg = dst( emit->input_map[idx] );
emit->input_map[idx] =
src_register(SVGA3DREG_INPUT, emit->ps30_input_count++);
if (!emit_decl( emit, reg, usage, index ))
reg = dst(emit->input_map[idx]);
if (!emit_decl(emit, reg, usage, index))
return FALSE;
if (semantic.Name == TGSI_SEMANTIC_GENERIC &&
@ -331,10 +333,10 @@ ps30_output(struct svga_shader_emitter *emit,
if (emit->unit == PIPE_SHADER_FRAGMENT) {
if (emit->key.fs.white_fragments) {
/* Used for XOR logicop mode */
emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp++ );
emit->output_map[idx] = dst_register(SVGA3DREG_TEMP,
emit->nr_hw_temp++);
emit->temp_color_output[idx] = emit->output_map[idx];
emit->true_color_output[idx] = dst_register(SVGA3DREG_COLOROUT,
emit->true_color_output[idx] = dst_register(SVGA3DREG_COLOROUT,
semantic.Index);
}
else if (emit->key.fs.write_color0_to_n_cbufs) {
@ -359,21 +361,21 @@ ps30_output(struct svga_shader_emitter *emit,
}
}
else {
emit->output_map[idx] = dst_register( SVGA3DREG_COLOROUT,
semantic.Index );
emit->output_map[idx] = dst_register(SVGA3DREG_COLOROUT,
semantic.Index);
}
break;
case TGSI_SEMANTIC_POSITION:
emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp++ );
emit->output_map[idx] = dst_register(SVGA3DREG_TEMP,
emit->nr_hw_temp++);
emit->temp_pos = emit->output_map[idx];
emit->true_pos = dst_register( SVGA3DREG_DEPTHOUT,
semantic.Index );
emit->true_pos = dst_register(SVGA3DREG_DEPTHOUT,
semantic.Index);
break;
default:
assert(0);
/* A wild stab in the dark. */
emit->output_map[idx] = dst_register( SVGA3DREG_COLOROUT, 0 );
emit->output_map[idx] = dst_register(SVGA3DREG_COLOROUT, 0);
break;
}
@ -394,23 +396,23 @@ vs30_input(struct svga_shader_emitter *emit,
SVGA3dShaderInstToken opcode;
unsigned usage, index;
opcode = inst_token( SVGA3DOP_DCL );
opcode = inst_token(SVGA3DOP_DCL);
dcl.values[0] = 0;
dcl.values[1] = 0;
emit->input_map[idx] = src_register( SVGA3DREG_INPUT, idx );
dcl.dst = dst_register( SVGA3DREG_INPUT, idx );
emit->input_map[idx] = src_register(SVGA3DREG_INPUT, idx);
dcl.dst = dst_register(SVGA3DREG_INPUT, idx);
assert(dcl.dst.reserved0);
svga_generate_vdecl_semantics( idx, &usage, &index );
svga_generate_vdecl_semantics(idx, &usage, &index);
dcl.usage = usage;
dcl.index = index;
dcl.values[0] |= 1<<31;
return (emit_instruction(emit, opcode) &&
svga_shader_emit_dwords( emit, dcl.values, ARRAY_SIZE(dcl.values)));
svga_shader_emit_dwords(emit, dcl.values, ARRAY_SIZE(dcl.values)));
}
@ -428,13 +430,13 @@ vs30_output_emit_depth_fog(struct svga_shader_emitter *emit,
return TRUE;
}
reg = dst_register( SVGA3DREG_OUTPUT, emit->vs30_output_count++ );
reg = dst_register(SVGA3DREG_OUTPUT, emit->vs30_output_count++);
*out = emit->vs_depth_fog = reg;
emit->emitted_depth_fog = TRUE;
return emit_decl( emit, reg, SVGA3D_DECLUSAGE_TEXCOORD, 0 );
return emit_decl(emit, reg, SVGA3D_DECLUSAGE_TEXCOORD, 0);
}
@ -452,39 +454,39 @@ vs30_output(struct svga_shader_emitter *emit,
SVGA3dShaderInstToken opcode;
unsigned usage, index;
opcode = inst_token( SVGA3DOP_DCL );
opcode = inst_token(SVGA3DOP_DCL);
dcl.values[0] = 0;
dcl.values[1] = 0;
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
if (!translate_vs_ps_semantic(emit, semantic, &usage, &index))
return FALSE;
if (emit->vs30_output_count >= SVGA3D_OUTPUTREG_MAX)
return FALSE;
dcl.dst = dst_register( SVGA3DREG_OUTPUT, emit->vs30_output_count++ );
dcl.dst = dst_register(SVGA3DREG_OUTPUT, emit->vs30_output_count++);
dcl.usage = usage;
dcl.index = index;
dcl.values[0] |= 1<<31;
if (semantic.Name == TGSI_SEMANTIC_POSITION) {
assert(idx == 0);
emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp++ );
emit->output_map[idx] = dst_register(SVGA3DREG_TEMP,
emit->nr_hw_temp++);
emit->temp_pos = emit->output_map[idx];
emit->true_pos = dcl.dst;
/* Grab an extra output for the depth output */
if (!vs30_output_emit_depth_fog( emit, &emit->depth_pos ))
if (!vs30_output_emit_depth_fog(emit, &emit->depth_pos))
return FALSE;
}
else if (semantic.Name == TGSI_SEMANTIC_PSIZE) {
emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp++ );
emit->output_map[idx] = dst_register(SVGA3DREG_TEMP,
emit->nr_hw_temp++);
emit->temp_psiz = emit->output_map[idx];
/* This has the effect of not declaring psiz (below) and not
/* This has the effect of not declaring psiz (below) and not
* emitting the final MOV to true_psiz in the postamble.
*/
if (!emit->key.vs.allow_psiz)
@ -499,7 +501,7 @@ vs30_output(struct svga_shader_emitter *emit,
*/
emit->vs30_output_count--;
if (!vs30_output_emit_depth_fog( emit, &emit->output_map[idx] ))
if (!vs30_output_emit_depth_fog(emit, &emit->output_map[idx]))
return FALSE;
return TRUE;
@ -509,7 +511,7 @@ vs30_output(struct svga_shader_emitter *emit,
}
return (emit_instruction(emit, opcode) &&
svga_shader_emit_dwords( emit, dcl.values, ARRAY_SIZE(dcl.values)));
svga_shader_emit_dwords(emit, dcl.values, ARRAY_SIZE(dcl.values)));
}
@ -534,26 +536,27 @@ svga_tgsi_sampler_type(const struct svga_shader_emitter *emit, int idx)
static boolean
ps30_sampler( struct svga_shader_emitter *emit,
unsigned idx )
ps30_sampler(struct svga_shader_emitter *emit,
unsigned idx)
{
SVGA3DOpDclArgs dcl;
SVGA3dShaderInstToken opcode;
opcode = inst_token( SVGA3DOP_DCL );
opcode = inst_token(SVGA3DOP_DCL);
dcl.values[0] = 0;
dcl.values[1] = 0;
dcl.dst = dst_register( SVGA3DREG_SAMPLER, idx );
dcl.type = svga_tgsi_sampler_type( emit, idx );
dcl.dst = dst_register(SVGA3DREG_SAMPLER, idx);
dcl.type = svga_tgsi_sampler_type(emit, idx);
dcl.values[0] |= 1<<31;
return (emit_instruction(emit, opcode) &&
svga_shader_emit_dwords( emit, dcl.values, ARRAY_SIZE(dcl.values)));
svga_shader_emit_dwords(emit, dcl.values, ARRAY_SIZE(dcl.values)));
}
boolean
svga_shader_emit_samplers_decl( struct svga_shader_emitter *emit )
svga_shader_emit_samplers_decl(struct svga_shader_emitter *emit)
{
unsigned i;
@ -564,15 +567,16 @@ svga_shader_emit_samplers_decl( struct svga_shader_emitter *emit )
return TRUE;
}
boolean
svga_translate_decl_sm30( struct svga_shader_emitter *emit,
const struct tgsi_full_declaration *decl )
svga_translate_decl_sm30(struct svga_shader_emitter *emit,
const struct tgsi_full_declaration *decl)
{
unsigned first = decl->Range.First;
unsigned last = decl->Range.Last;
unsigned idx;
for( idx = first; idx <= last; idx++ ) {
for(idx = first; idx <= last; idx++) {
boolean ok = TRUE;
switch (decl->Declaration.File) {
@ -586,16 +590,16 @@ svga_translate_decl_sm30( struct svga_shader_emitter *emit,
case TGSI_FILE_INPUT:
if (emit->unit == PIPE_SHADER_VERTEX)
ok = vs30_input( emit, decl->Semantic, idx );
ok = vs30_input(emit, decl->Semantic, idx);
else
ok = ps30_input( emit, decl->Semantic, idx );
ok = ps30_input(emit, decl->Semantic, idx);
break;
case TGSI_FILE_OUTPUT:
if (emit->unit == PIPE_SHADER_VERTEX)
ok = vs30_output( emit, decl->Semantic, idx );
ok = vs30_output(emit, decl->Semantic, idx);
else
ok = ps30_output( emit, decl->Semantic, idx );
ok = ps30_output(emit, decl->Semantic, idx);
break;
case TGSI_FILE_SAMPLER_VIEW: