mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-07 11:28:05 +02:00
svga: whitespace fixes in svga_tgsi_decl_sm30.c
Trivial.
This commit is contained in:
parent
2f1af8549d
commit
4216a1d0a8
1 changed files with 92 additions and 88 deletions
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@ -42,11 +42,11 @@ translate_vs_ps_semantic(struct svga_shader_emitter *emit,
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unsigned *idx)
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{
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switch (semantic.Name) {
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case TGSI_SEMANTIC_POSITION:
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case TGSI_SEMANTIC_POSITION:
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*idx = semantic.Index;
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*usage = SVGA3D_DECLUSAGE_POSITION;
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break;
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case TGSI_SEMANTIC_COLOR:
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case TGSI_SEMANTIC_COLOR:
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*idx = semantic.Index;
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*usage = SVGA3D_DECLUSAGE_COLOR;
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break;
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@ -54,21 +54,21 @@ translate_vs_ps_semantic(struct svga_shader_emitter *emit,
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*idx = semantic.Index + 2; /* sharing with COLOR */
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*usage = SVGA3D_DECLUSAGE_COLOR;
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break;
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case TGSI_SEMANTIC_FOG:
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case TGSI_SEMANTIC_FOG:
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*idx = 0;
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assert(semantic.Index == 0);
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*usage = SVGA3D_DECLUSAGE_TEXCOORD;
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break;
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case TGSI_SEMANTIC_PSIZE:
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case TGSI_SEMANTIC_PSIZE:
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*idx = semantic.Index;
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*usage = SVGA3D_DECLUSAGE_PSIZE;
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break;
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case TGSI_SEMANTIC_GENERIC:
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case TGSI_SEMANTIC_GENERIC:
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*idx = svga_remap_generic_index(emit->key.generic_remap_table,
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semantic.Index);
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*usage = SVGA3D_DECLUSAGE_TEXCOORD;
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break;
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case TGSI_SEMANTIC_NORMAL:
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case TGSI_SEMANTIC_NORMAL:
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*idx = semantic.Index;
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*usage = SVGA3D_DECLUSAGE_NORMAL;
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break;
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@ -98,7 +98,7 @@ translate_vs_ps_semantic(struct svga_shader_emitter *emit,
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static boolean
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emit_decl(struct svga_shader_emitter *emit,
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SVGA3dShaderDestToken reg,
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unsigned usage,
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unsigned usage,
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unsigned index)
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{
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SVGA3DOpDclArgs dcl;
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@ -108,7 +108,7 @@ emit_decl(struct svga_shader_emitter *emit,
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assert(index < 16);
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assert(usage <= SVGA3D_DECLUSAGE_MAX);
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opcode = inst_token( SVGA3DOP_DCL );
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opcode = inst_token(SVGA3DOP_DCL);
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dcl.values[0] = 0;
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dcl.values[1] = 0;
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@ -118,7 +118,7 @@ emit_decl(struct svga_shader_emitter *emit,
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dcl.values[0] |= 1<<31;
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return (emit_instruction(emit, opcode) &&
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svga_shader_emit_dwords( emit, dcl.values, ARRAY_SIZE(dcl.values)));
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svga_shader_emit_dwords(emit, dcl.values, ARRAY_SIZE(dcl.values)));
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}
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@ -132,7 +132,7 @@ emit_vface_decl(struct svga_shader_emitter *emit)
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SVGA3dShaderDestToken reg =
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dst_register(SVGA3DREG_MISCTYPE, SVGA3DMISCREG_FACE);
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if (!emit_decl( emit, reg, 0, 0 ))
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if (!emit_decl(emit, reg, 0, 0))
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return FALSE;
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emit->emitted_vface = TRUE;
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@ -146,8 +146,8 @@ emit_vface_decl(struct svga_shader_emitter *emit)
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* Note that this always goes into texcoord[0].
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*/
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static boolean
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ps30_input_emit_depth_fog( struct svga_shader_emitter *emit,
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struct src_register *out )
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ps30_input_emit_depth_fog(struct svga_shader_emitter *emit,
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struct src_register *out)
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{
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struct src_register reg;
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@ -159,14 +159,14 @@ ps30_input_emit_depth_fog( struct svga_shader_emitter *emit,
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if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
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return FALSE;
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reg = src_register( SVGA3DREG_INPUT,
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emit->ps30_input_count++ );
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reg = src_register(SVGA3DREG_INPUT,
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emit->ps30_input_count++);
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*out = emit->ps_depth_fog = reg;
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emit->emitted_depth_fog = TRUE;
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return emit_decl( emit, dst( reg ), SVGA3D_DECLUSAGE_TEXCOORD, 0 );
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return emit_decl(emit, dst(reg), SVGA3D_DECLUSAGE_TEXCOORD, 0);
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}
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@ -184,73 +184,74 @@ ps30_input(struct svga_shader_emitter *emit,
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if (semantic.Name == TGSI_SEMANTIC_POSITION) {
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emit->ps_true_pos = src_register( SVGA3DREG_MISCTYPE,
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SVGA3DMISCREG_POSITION );
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emit->ps_true_pos.base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_X,
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emit->ps_true_pos = src_register(SVGA3DREG_MISCTYPE,
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SVGA3DMISCREG_POSITION);
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emit->ps_true_pos.base.swizzle = TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,
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TGSI_SWIZZLE_Y,
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TGSI_SWIZZLE_Y,
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TGSI_SWIZZLE_Y );
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reg = writemask( dst(emit->ps_true_pos),
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TGSI_WRITEMASK_XY );
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TGSI_SWIZZLE_Y);
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reg = writemask(dst(emit->ps_true_pos),
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TGSI_WRITEMASK_XY);
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emit->ps_reads_pos = TRUE;
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if (emit->info.reads_z) {
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emit->ps_temp_pos = dst_register( SVGA3DREG_TEMP,
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emit->nr_hw_temp );
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emit->ps_temp_pos = dst_register(SVGA3DREG_TEMP,
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emit->nr_hw_temp);
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emit->input_map[idx] = src_register( SVGA3DREG_TEMP,
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emit->nr_hw_temp );
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emit->input_map[idx] = src_register(SVGA3DREG_TEMP,
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emit->nr_hw_temp);
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emit->nr_hw_temp++;
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if (!ps30_input_emit_depth_fog( emit, &emit->ps_depth_pos ))
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if (!ps30_input_emit_depth_fog(emit, &emit->ps_depth_pos))
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return FALSE;
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emit->ps_depth_pos.base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_Z,
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emit->ps_depth_pos.base.swizzle = TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,
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TGSI_SWIZZLE_Z,
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TGSI_SWIZZLE_Z,
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TGSI_SWIZZLE_W );
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TGSI_SWIZZLE_W);
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}
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else {
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emit->input_map[idx] = emit->ps_true_pos;
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}
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return emit_decl( emit, reg, 0, 0 );
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return emit_decl(emit, reg, 0, 0);
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}
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else if (emit->key.fs.light_twoside &&
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(semantic.Name == TGSI_SEMANTIC_COLOR)) {
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if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
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if (!translate_vs_ps_semantic(emit, semantic, &usage, &index))
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return FALSE;
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emit->internal_color_idx[emit->internal_color_count] = idx;
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emit->input_map[idx] = src_register( SVGA3DREG_INPUT, emit->ps30_input_count );
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emit->input_map[idx] =
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src_register(SVGA3DREG_INPUT, emit->ps30_input_count);
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emit->ps30_input_count++;
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emit->internal_color_count++;
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reg = dst( emit->input_map[idx] );
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reg = dst(emit->input_map[idx]);
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if (!emit_decl( emit, reg, usage, index ))
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if (!emit_decl(emit, reg, usage, index))
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return FALSE;
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semantic.Name = TGSI_SEMANTIC_BCOLOR;
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if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
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if (!translate_vs_ps_semantic(emit, semantic, &usage, &index))
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return FALSE;
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if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
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return FALSE;
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reg = dst_register( SVGA3DREG_INPUT, emit->ps30_input_count++ );
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reg = dst_register(SVGA3DREG_INPUT, emit->ps30_input_count++);
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if (!emit_decl( emit, reg, usage, index ))
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if (!emit_decl(emit, reg, usage, index))
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return FALSE;
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if (!emit_vface_decl( emit ))
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if (!emit_vface_decl(emit))
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return FALSE;
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return TRUE;
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}
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else if (semantic.Name == TGSI_SEMANTIC_FACE) {
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if (!emit_vface_decl( emit ))
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if (!emit_vface_decl(emit))
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return FALSE;
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emit->emit_frontface = TRUE;
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emit->internal_frontface_idx = idx;
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@ -260,28 +261,29 @@ ps30_input(struct svga_shader_emitter *emit,
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assert(semantic.Index == 0);
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if (!ps30_input_emit_depth_fog( emit, &emit->input_map[idx] ))
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if (!ps30_input_emit_depth_fog(emit, &emit->input_map[idx]))
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return FALSE;
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emit->input_map[idx].base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_X,
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emit->input_map[idx].base.swizzle = TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,
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TGSI_SWIZZLE_X,
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TGSI_SWIZZLE_X,
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TGSI_SWIZZLE_X );
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TGSI_SWIZZLE_X);
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return TRUE;
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}
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else {
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if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
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if (!translate_vs_ps_semantic(emit, semantic, &usage, &index))
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return FALSE;
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if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
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return FALSE;
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emit->input_map[idx] = src_register( SVGA3DREG_INPUT, emit->ps30_input_count++ );
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reg = dst( emit->input_map[idx] );
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emit->input_map[idx] =
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src_register(SVGA3DREG_INPUT, emit->ps30_input_count++);
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if (!emit_decl( emit, reg, usage, index ))
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reg = dst(emit->input_map[idx]);
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if (!emit_decl(emit, reg, usage, index))
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return FALSE;
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if (semantic.Name == TGSI_SEMANTIC_GENERIC &&
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@ -331,10 +333,10 @@ ps30_output(struct svga_shader_emitter *emit,
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if (emit->unit == PIPE_SHADER_FRAGMENT) {
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if (emit->key.fs.white_fragments) {
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/* Used for XOR logicop mode */
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emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
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emit->nr_hw_temp++ );
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emit->output_map[idx] = dst_register(SVGA3DREG_TEMP,
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emit->nr_hw_temp++);
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emit->temp_color_output[idx] = emit->output_map[idx];
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emit->true_color_output[idx] = dst_register(SVGA3DREG_COLOROUT,
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emit->true_color_output[idx] = dst_register(SVGA3DREG_COLOROUT,
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semantic.Index);
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}
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else if (emit->key.fs.write_color0_to_n_cbufs) {
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@ -359,21 +361,21 @@ ps30_output(struct svga_shader_emitter *emit,
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}
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}
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else {
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emit->output_map[idx] = dst_register( SVGA3DREG_COLOROUT,
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semantic.Index );
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emit->output_map[idx] = dst_register(SVGA3DREG_COLOROUT,
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semantic.Index);
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}
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break;
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case TGSI_SEMANTIC_POSITION:
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emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
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emit->nr_hw_temp++ );
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emit->output_map[idx] = dst_register(SVGA3DREG_TEMP,
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emit->nr_hw_temp++);
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emit->temp_pos = emit->output_map[idx];
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emit->true_pos = dst_register( SVGA3DREG_DEPTHOUT,
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semantic.Index );
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emit->true_pos = dst_register(SVGA3DREG_DEPTHOUT,
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semantic.Index);
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break;
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default:
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assert(0);
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/* A wild stab in the dark. */
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emit->output_map[idx] = dst_register( SVGA3DREG_COLOROUT, 0 );
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emit->output_map[idx] = dst_register(SVGA3DREG_COLOROUT, 0);
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break;
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}
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@ -394,23 +396,23 @@ vs30_input(struct svga_shader_emitter *emit,
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SVGA3dShaderInstToken opcode;
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unsigned usage, index;
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opcode = inst_token( SVGA3DOP_DCL );
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opcode = inst_token(SVGA3DOP_DCL);
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dcl.values[0] = 0;
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dcl.values[1] = 0;
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emit->input_map[idx] = src_register( SVGA3DREG_INPUT, idx );
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dcl.dst = dst_register( SVGA3DREG_INPUT, idx );
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emit->input_map[idx] = src_register(SVGA3DREG_INPUT, idx);
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dcl.dst = dst_register(SVGA3DREG_INPUT, idx);
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assert(dcl.dst.reserved0);
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svga_generate_vdecl_semantics( idx, &usage, &index );
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svga_generate_vdecl_semantics(idx, &usage, &index);
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dcl.usage = usage;
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dcl.index = index;
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dcl.values[0] |= 1<<31;
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return (emit_instruction(emit, opcode) &&
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svga_shader_emit_dwords( emit, dcl.values, ARRAY_SIZE(dcl.values)));
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svga_shader_emit_dwords(emit, dcl.values, ARRAY_SIZE(dcl.values)));
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}
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@ -428,13 +430,13 @@ vs30_output_emit_depth_fog(struct svga_shader_emitter *emit,
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return TRUE;
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}
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reg = dst_register( SVGA3DREG_OUTPUT, emit->vs30_output_count++ );
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reg = dst_register(SVGA3DREG_OUTPUT, emit->vs30_output_count++);
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*out = emit->vs_depth_fog = reg;
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emit->emitted_depth_fog = TRUE;
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return emit_decl( emit, reg, SVGA3D_DECLUSAGE_TEXCOORD, 0 );
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return emit_decl(emit, reg, SVGA3D_DECLUSAGE_TEXCOORD, 0);
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}
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@ -452,39 +454,39 @@ vs30_output(struct svga_shader_emitter *emit,
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SVGA3dShaderInstToken opcode;
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unsigned usage, index;
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opcode = inst_token( SVGA3DOP_DCL );
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opcode = inst_token(SVGA3DOP_DCL);
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dcl.values[0] = 0;
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dcl.values[1] = 0;
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if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
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if (!translate_vs_ps_semantic(emit, semantic, &usage, &index))
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return FALSE;
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if (emit->vs30_output_count >= SVGA3D_OUTPUTREG_MAX)
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return FALSE;
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dcl.dst = dst_register( SVGA3DREG_OUTPUT, emit->vs30_output_count++ );
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dcl.dst = dst_register(SVGA3DREG_OUTPUT, emit->vs30_output_count++);
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dcl.usage = usage;
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dcl.index = index;
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dcl.values[0] |= 1<<31;
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if (semantic.Name == TGSI_SEMANTIC_POSITION) {
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assert(idx == 0);
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emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
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emit->nr_hw_temp++ );
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emit->output_map[idx] = dst_register(SVGA3DREG_TEMP,
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emit->nr_hw_temp++);
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emit->temp_pos = emit->output_map[idx];
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emit->true_pos = dcl.dst;
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/* Grab an extra output for the depth output */
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if (!vs30_output_emit_depth_fog( emit, &emit->depth_pos ))
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if (!vs30_output_emit_depth_fog(emit, &emit->depth_pos))
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return FALSE;
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}
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else if (semantic.Name == TGSI_SEMANTIC_PSIZE) {
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emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
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emit->nr_hw_temp++ );
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emit->output_map[idx] = dst_register(SVGA3DREG_TEMP,
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emit->nr_hw_temp++);
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emit->temp_psiz = emit->output_map[idx];
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/* This has the effect of not declaring psiz (below) and not
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/* This has the effect of not declaring psiz (below) and not
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* emitting the final MOV to true_psiz in the postamble.
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*/
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if (!emit->key.vs.allow_psiz)
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@ -499,7 +501,7 @@ vs30_output(struct svga_shader_emitter *emit,
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*/
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emit->vs30_output_count--;
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if (!vs30_output_emit_depth_fog( emit, &emit->output_map[idx] ))
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if (!vs30_output_emit_depth_fog(emit, &emit->output_map[idx]))
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return FALSE;
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return TRUE;
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@ -509,7 +511,7 @@ vs30_output(struct svga_shader_emitter *emit,
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}
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return (emit_instruction(emit, opcode) &&
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svga_shader_emit_dwords( emit, dcl.values, ARRAY_SIZE(dcl.values)));
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svga_shader_emit_dwords(emit, dcl.values, ARRAY_SIZE(dcl.values)));
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}
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@ -534,26 +536,27 @@ svga_tgsi_sampler_type(const struct svga_shader_emitter *emit, int idx)
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static boolean
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ps30_sampler( struct svga_shader_emitter *emit,
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unsigned idx )
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ps30_sampler(struct svga_shader_emitter *emit,
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unsigned idx)
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{
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SVGA3DOpDclArgs dcl;
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SVGA3dShaderInstToken opcode;
|
||||
|
||||
opcode = inst_token( SVGA3DOP_DCL );
|
||||
opcode = inst_token(SVGA3DOP_DCL);
|
||||
dcl.values[0] = 0;
|
||||
dcl.values[1] = 0;
|
||||
|
||||
dcl.dst = dst_register( SVGA3DREG_SAMPLER, idx );
|
||||
dcl.type = svga_tgsi_sampler_type( emit, idx );
|
||||
dcl.dst = dst_register(SVGA3DREG_SAMPLER, idx);
|
||||
dcl.type = svga_tgsi_sampler_type(emit, idx);
|
||||
dcl.values[0] |= 1<<31;
|
||||
|
||||
return (emit_instruction(emit, opcode) &&
|
||||
svga_shader_emit_dwords( emit, dcl.values, ARRAY_SIZE(dcl.values)));
|
||||
svga_shader_emit_dwords(emit, dcl.values, ARRAY_SIZE(dcl.values)));
|
||||
}
|
||||
|
||||
|
||||
boolean
|
||||
svga_shader_emit_samplers_decl( struct svga_shader_emitter *emit )
|
||||
svga_shader_emit_samplers_decl(struct svga_shader_emitter *emit)
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
|
|
@ -564,15 +567,16 @@ svga_shader_emit_samplers_decl( struct svga_shader_emitter *emit )
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
boolean
|
||||
svga_translate_decl_sm30( struct svga_shader_emitter *emit,
|
||||
const struct tgsi_full_declaration *decl )
|
||||
svga_translate_decl_sm30(struct svga_shader_emitter *emit,
|
||||
const struct tgsi_full_declaration *decl)
|
||||
{
|
||||
unsigned first = decl->Range.First;
|
||||
unsigned last = decl->Range.Last;
|
||||
unsigned idx;
|
||||
|
||||
for( idx = first; idx <= last; idx++ ) {
|
||||
for(idx = first; idx <= last; idx++) {
|
||||
boolean ok = TRUE;
|
||||
|
||||
switch (decl->Declaration.File) {
|
||||
|
|
@ -586,16 +590,16 @@ svga_translate_decl_sm30( struct svga_shader_emitter *emit,
|
|||
|
||||
case TGSI_FILE_INPUT:
|
||||
if (emit->unit == PIPE_SHADER_VERTEX)
|
||||
ok = vs30_input( emit, decl->Semantic, idx );
|
||||
ok = vs30_input(emit, decl->Semantic, idx);
|
||||
else
|
||||
ok = ps30_input( emit, decl->Semantic, idx );
|
||||
ok = ps30_input(emit, decl->Semantic, idx);
|
||||
break;
|
||||
|
||||
case TGSI_FILE_OUTPUT:
|
||||
if (emit->unit == PIPE_SHADER_VERTEX)
|
||||
ok = vs30_output( emit, decl->Semantic, idx );
|
||||
ok = vs30_output(emit, decl->Semantic, idx);
|
||||
else
|
||||
ok = ps30_output( emit, decl->Semantic, idx );
|
||||
ok = ps30_output(emit, decl->Semantic, idx);
|
||||
break;
|
||||
|
||||
case TGSI_FILE_SAMPLER_VIEW:
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue