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cell: remove more old texture code
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1 changed files with 0 additions and 26 deletions
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@ -50,32 +50,6 @@ invalidate_tex_cache(void)
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}
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/**
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* XXX look into getting texels for all four pixels in a quad at once.
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*/
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static uint
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get_texel(uint unit, vec_uint4 coordinate)
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{
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/*
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* XXX we could do the "/ TILE_SIZE" and "% TILE_SIZE" operations as
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* SIMD since X and Y are already in a SIMD register.
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*/
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const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
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ushort x = spu_extract(coordinate, 0);
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ushort y = spu_extract(coordinate, 1);
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unsigned tile_offset = sizeof(tile_t)
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* ((y / TILE_SIZE * spu.texture[unit].tiles_per_row) + (x / TILE_SIZE));
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ushort texel_offset = (ushort) 4
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* (ushort) (((ushort) (y % TILE_SIZE) * (ushort) TILE_SIZE) + (x % TILE_SIZE));
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vec_uint4 tmp;
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spu_dcache_fetch_unaligned((qword *) & tmp,
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texture_ea + tile_offset + texel_offset,
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4);
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return spu_extract(tmp, 0);
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}
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/**
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* Get four texels from locations (x[0], y[0]), (x[1], y[1]) ...
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*
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