cell: remove more old texture code

This commit is contained in:
Brian Paul 2008-10-13 14:10:36 -06:00
parent 67425aaa09
commit 420e8cdf25

View file

@ -50,32 +50,6 @@ invalidate_tex_cache(void)
}
/**
* XXX look into getting texels for all four pixels in a quad at once.
*/
static uint
get_texel(uint unit, vec_uint4 coordinate)
{
/*
* XXX we could do the "/ TILE_SIZE" and "% TILE_SIZE" operations as
* SIMD since X and Y are already in a SIMD register.
*/
const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
ushort x = spu_extract(coordinate, 0);
ushort y = spu_extract(coordinate, 1);
unsigned tile_offset = sizeof(tile_t)
* ((y / TILE_SIZE * spu.texture[unit].tiles_per_row) + (x / TILE_SIZE));
ushort texel_offset = (ushort) 4
* (ushort) (((ushort) (y % TILE_SIZE) * (ushort) TILE_SIZE) + (x % TILE_SIZE));
vec_uint4 tmp;
spu_dcache_fetch_unaligned((qword *) & tmp,
texture_ea + tile_offset + texel_offset,
4);
return spu_extract(tmp, 0);
}
/**
* Get four texels from locations (x[0], y[0]), (x[1], y[1]) ...
*