nv30: remove unused sprite flipping parameter

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2014-02-21 01:57:49 -05:00
parent fe2738f998
commit 41dbc4c444
3 changed files with 3 additions and 5 deletions

View file

@ -214,8 +214,7 @@ nv30_state_release(struct nv30_context *nv30);
//XXX: needed to make it build, clean this up!
void
_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
boolean emulate_sprite_flipping);
_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp);
boolean
_nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp);

View file

@ -67,7 +67,7 @@ nv30_fragprog_validate(struct nv30_context *nv30)
int i;
if (!fp->translated) {
_nvfx_fragprog_translate(nv30, fp, FALSE);
_nvfx_fragprog_translate(nv30, fp);
if (!fp->translated)
return;

View file

@ -1114,8 +1114,7 @@ out_err:
DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_fp, "NVFX_DUMP_FP", FALSE)
void
_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
boolean emulate_sprite_flipping)
_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp)
{
struct tgsi_parse_context parse;
struct nvfx_fpc *fpc = NULL;