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nv30: remove unused sprite flipping parameter
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
parent
fe2738f998
commit
41dbc4c444
3 changed files with 3 additions and 5 deletions
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@ -214,8 +214,7 @@ nv30_state_release(struct nv30_context *nv30);
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//XXX: needed to make it build, clean this up!
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void
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_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
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boolean emulate_sprite_flipping);
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_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp);
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boolean
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_nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp);
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@ -67,7 +67,7 @@ nv30_fragprog_validate(struct nv30_context *nv30)
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int i;
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if (!fp->translated) {
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_nvfx_fragprog_translate(nv30, fp, FALSE);
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_nvfx_fragprog_translate(nv30, fp);
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if (!fp->translated)
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return;
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@ -1114,8 +1114,7 @@ out_err:
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DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_fp, "NVFX_DUMP_FP", FALSE)
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void
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_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
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boolean emulate_sprite_flipping)
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_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp)
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{
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struct tgsi_parse_context parse;
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struct nvfx_fpc *fpc = NULL;
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