Build a standalone glcpp binary.

This is convenient for testing the preprocessor independent of the rest of
mesa, (just run glcpp-test in the src/glsl/glcpp/tests).
This commit is contained in:
Carl Worth 2010-07-14 14:48:15 -07:00 committed by Ian Romanick
parent f15e27ec1d
commit 41d525f2df

View file

@ -6,13 +6,19 @@ include $(TOP)/configs/current
LIBNAME = glsl
C_SOURCES = \
glcpp/glcpp.c \
LIBGLCPP_SOURCES = \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c \
glcpp/pp.c \
glcpp/xtalloc.c
GLCPP_SOURCES = \
$(LIBGLCPP_SOURCES) \
glcpp/glcpp.c
C_SOURCES = \
$(LIBGLCPP_SOURCES)
CXX_SOURCES = \
ast_expr.cpp \
ast_function.cpp \
@ -60,7 +66,8 @@ LIBS = \
$(TOP)/src/glsl/libglsl.a \
$(shell pkg-config --libs talloc)
APPS = glsl_compiler
APPS = glsl_compiler glcpp/glcpp
GLSL2_C_SOURCES = \
../mesa/shader/hash_table.c \
../mesa/shader/symbol_table.c
@ -73,6 +80,10 @@ GLSL2_OBJECTS = \
### Basic defines ###
GLCPP_OBJECTS = \
$(GLCPP_SOURCES:.c=.o) \
../mesa/shader/hash_table.o
OBJECTS = \
$(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o)
@ -117,6 +128,9 @@ install:
glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
.cpp.o:
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(LIBRARY_DEFINES) $< -o $@