update some vars

This commit is contained in:
Brian Paul 2005-11-19 16:50:36 +00:00
parent 63d683091f
commit 41c8eabe0f

View file

@ -505,17 +505,17 @@ static void r200UpdateFSConstants( GLcontext *ctx )
for (i = 0; i < 8; i++)
{
GLubyte con_byte[4];
if ((shader->localConstDef >> i) & 1) {
if ((shader->LocalConstDef >> i) & 1) {
CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]);
}
else {
CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.globalConstants[i][0]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.globalConstants[i][1]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.globalConstants[i][2]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.globalConstants[i][3]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]);
}
rmesa->hw.atf.cmd[ATF_TFACTOR_0 + i] = r200PackColor (
4, con_byte[0], con_byte[1], con_byte[2], con_byte[3] );