mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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whitespace changes and new comments
This commit is contained in:
parent
4d1b773dd3
commit
41c310b20a
3 changed files with 103 additions and 92 deletions
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@ -5,9 +5,9 @@
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/*
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* Mesa 3-D graphics library
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* Version: 4.0.3
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* Version: 6.0
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -159,8 +159,8 @@ do { \
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/** Copy a 4-element unsigned byte vector */
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#if defined(__i386__)
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#define COPY_4UBV(DST, SRC) \
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do { \
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#define COPY_4UBV(DST, SRC) \
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do { \
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*((GLuint*)(DST)) = *((GLuint*)(SRC)); \
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} while (0)
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#else
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@ -185,27 +185,27 @@ do { \
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/** Copy \p SZ elements into a 4-element vector */
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#define COPY_SZ_4V(DST, SZ, SRC) \
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do { \
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switch (SZ) { \
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case 4: (DST)[3] = (SRC)[3]; \
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case 3: (DST)[2] = (SRC)[2]; \
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case 2: (DST)[1] = (SRC)[1]; \
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case 1: (DST)[0] = (SRC)[0]; \
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} \
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#define COPY_SZ_4V(DST, SZ, SRC) \
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do { \
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switch (SZ) { \
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case 4: (DST)[3] = (SRC)[3]; \
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case 3: (DST)[2] = (SRC)[2]; \
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case 2: (DST)[1] = (SRC)[1]; \
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case 1: (DST)[0] = (SRC)[0]; \
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} \
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} while(0)
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/** Copy \p SZ elements into a homegeneous (4-element) vector, giving
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* default values to the remaining */
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#define COPY_CLEAN_4V(DST, SZ, SRC) \
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do { \
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ASSIGN_4V( DST, 0, 0, 0, 1 ); \
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COPY_SZ_4V( DST, SZ, SRC ); \
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#define COPY_CLEAN_4V(DST, SZ, SRC) \
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do { \
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ASSIGN_4V( DST, 0, 0, 0, 1 ); \
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COPY_SZ_4V( DST, SZ, SRC ); \
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} while (0)
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/** Subtraction */
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#define SUB_4V( DST, SRCA, SRCB ) \
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do { \
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#define SUB_4V( DST, SRCA, SRCB ) \
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do { \
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(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] - (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] - (SRCB)[2]; \
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@ -213,8 +213,8 @@ do { \
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} while (0)
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/** Addition */
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#define ADD_4V( DST, SRCA, SRCB ) \
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do { \
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#define ADD_4V( DST, SRCA, SRCB ) \
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do { \
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(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] + (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] + (SRCB)[2]; \
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@ -222,8 +222,8 @@ do { \
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} while (0)
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/** Element-wise multiplication */
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#define SCALE_4V( DST, SRCA, SRCB ) \
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do { \
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#define SCALE_4V( DST, SRCA, SRCB ) \
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do { \
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(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] * (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] * (SRCB)[2]; \
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@ -232,7 +232,7 @@ do { \
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/** In-place addition */
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#define ACC_4V( DST, SRC ) \
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do { \
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do { \
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(DST)[0] += (SRC)[0]; \
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(DST)[1] += (SRC)[1]; \
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(DST)[2] += (SRC)[2]; \
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@ -241,7 +241,7 @@ do { \
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/** Element-wise multiplication and addition */
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#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
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do { \
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do { \
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(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
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(DST)[1] += (SRCA)[1] * (SRCB)[1]; \
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(DST)[2] += (SRCA)[2] * (SRCB)[2]; \
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@ -250,16 +250,16 @@ do { \
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/** In-place scalar multiplication and addition */
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#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
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do { \
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(DST)[0] += S * (SRCB)[0]; \
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(DST)[1] += S * (SRCB)[1]; \
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(DST)[2] += S * (SRCB)[2]; \
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(DST)[3] += S * (SRCB)[3]; \
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do { \
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(DST)[0] += S * (SRCB)[0]; \
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(DST)[1] += S * (SRCB)[1]; \
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(DST)[2] += S * (SRCB)[2]; \
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(DST)[3] += S * (SRCB)[3]; \
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} while (0)
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/** Scalar multiplication */
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#define SCALE_SCALAR_4V( DST, S, SRCB ) \
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do { \
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#define SCALE_SCALAR_4V( DST, S, SRCB ) \
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do { \
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(DST)[0] = S * (SRCB)[0]; \
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(DST)[1] = S * (SRCB)[1]; \
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(DST)[2] = S * (SRCB)[2]; \
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@ -267,21 +267,21 @@ do { \
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} while (0)
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/** In-place scalar multiplication */
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#define SELF_SCALE_SCALAR_4V( DST, S ) \
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do { \
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(DST)[0] *= S; \
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(DST)[1] *= S; \
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(DST)[2] *= S; \
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(DST)[3] *= S; \
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#define SELF_SCALE_SCALAR_4V( DST, S ) \
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do { \
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(DST)[0] *= S; \
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(DST)[1] *= S; \
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(DST)[2] *= S; \
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(DST)[3] *= S; \
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} while (0)
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/** Assignment */
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#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
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do { \
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V[0] = V0; \
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V[1] = V1; \
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V[2] = V2; \
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V[3] = V3; \
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#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
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do { \
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V[0] = V0; \
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V[1] = V1; \
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V[2] = V2; \
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V[3] = V3; \
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} while(0)
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/*@}*/
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@ -295,62 +295,63 @@ do { \
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#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
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/** Test for equality */
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#define TEST_EQ_3V(a,b) ((a)[0] == (b)[0] && \
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(a)[1] == (b)[1] && \
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(a)[2] == (b)[2])
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#define TEST_EQ_3V(a,b) \
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((a)[0] == (b)[0] && \
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(a)[1] == (b)[1] && \
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(a)[2] == (b)[2])
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/** Copy a 3-element vector */
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#define COPY_3V( DST, SRC ) \
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do { \
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do { \
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(DST)[0] = (SRC)[0]; \
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(DST)[1] = (SRC)[1]; \
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(DST)[2] = (SRC)[2]; \
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} while (0)
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/** Copy a 3-element vector with cast */
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#define COPY_3V_CAST( DST, SRC, CAST ) \
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do { \
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#define COPY_3V_CAST( DST, SRC, CAST ) \
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do { \
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(DST)[0] = (CAST)(SRC)[0]; \
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(DST)[1] = (CAST)(SRC)[1]; \
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(DST)[2] = (CAST)(SRC)[2]; \
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} while (0)
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/** Copy a 3-element float vector */
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#define COPY_3FV( DST, SRC ) \
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do { \
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const GLfloat *_tmp = (SRC); \
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#define COPY_3FV( DST, SRC ) \
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do { \
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const GLfloat *_tmp = (SRC); \
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(DST)[0] = _tmp[0]; \
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(DST)[1] = _tmp[1]; \
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(DST)[2] = _tmp[2]; \
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} while (0)
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/** Subtraction */
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#define SUB_3V( DST, SRCA, SRCB ) \
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do { \
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(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] - (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] - (SRCB)[2]; \
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#define SUB_3V( DST, SRCA, SRCB ) \
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do { \
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(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] - (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] - (SRCB)[2]; \
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} while (0)
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/** Addition */
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#define ADD_3V( DST, SRCA, SRCB ) \
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do { \
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(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] + (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] + (SRCB)[2]; \
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do { \
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(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] + (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] + (SRCB)[2]; \
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} while (0)
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/** In-place scalar multiplication */
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#define SCALE_3V( DST, SRCA, SRCB ) \
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do { \
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(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] * (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] * (SRCB)[2]; \
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do { \
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(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] * (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] * (SRCB)[2]; \
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} while (0)
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/** In-place element-wise multiplication */
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#define SELF_SCALE_3V( DST, SRC ) \
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do { \
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#define SELF_SCALE_3V( DST, SRC ) \
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do { \
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(DST)[0] *= (SRC)[0]; \
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(DST)[1] *= (SRC)[1]; \
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(DST)[2] *= (SRC)[2]; \
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@ -358,7 +359,7 @@ do { \
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/** In-place addition */
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#define ACC_3V( DST, SRC ) \
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do { \
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do { \
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(DST)[0] += (SRC)[0]; \
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(DST)[1] += (SRC)[1]; \
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(DST)[2] += (SRC)[2]; \
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@ -366,15 +367,15 @@ do { \
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/** Element-wise multiplication and addition */
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#define ACC_SCALE_3V( DST, SRCA, SRCB ) \
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do { \
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do { \
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(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
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(DST)[1] += (SRCA)[1] * (SRCB)[1]; \
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(DST)[2] += (SRCA)[2] * (SRCB)[2]; \
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} while (0)
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/** Scalar multiplication */
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#define SCALE_SCALAR_3V( DST, S, SRCB ) \
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do { \
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#define SCALE_SCALAR_3V( DST, S, SRCB ) \
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do { \
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(DST)[0] = S * (SRCB)[0]; \
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(DST)[1] = S * (SRCB)[1]; \
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(DST)[2] = S * (SRCB)[2]; \
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@ -382,23 +383,23 @@ do { \
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/** In-place scalar multiplication and addition */
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#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
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do { \
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(DST)[0] += S * (SRCB)[0]; \
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(DST)[1] += S * (SRCB)[1]; \
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(DST)[2] += S * (SRCB)[2]; \
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do { \
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(DST)[0] += S * (SRCB)[0]; \
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(DST)[1] += S * (SRCB)[1]; \
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(DST)[2] += S * (SRCB)[2]; \
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} while (0)
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/** In-place scalar multiplication */
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#define SELF_SCALE_SCALAR_3V( DST, S ) \
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do { \
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(DST)[0] *= S; \
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(DST)[1] *= S; \
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(DST)[2] *= S; \
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#define SELF_SCALE_SCALAR_3V( DST, S ) \
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do { \
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(DST)[0] *= S; \
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(DST)[1] *= S; \
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(DST)[2] *= S; \
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} while (0)
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/** In-place scalar addition */
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#define ACC_SCALAR_3V( DST, S ) \
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do { \
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#define ACC_SCALAR_3V( DST, S ) \
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do { \
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(DST)[0] += S; \
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(DST)[1] += S; \
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(DST)[2] += S; \
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@ -406,10 +407,10 @@ do { \
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/** Assignment */
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#define ASSIGN_3V( V, V0, V1, V2 ) \
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do { \
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V[0] = V0; \
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V[1] = V1; \
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V[2] = V2; \
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do { \
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V[0] = V0; \
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V[1] = V1; \
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V[2] = V2; \
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} while(0)
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/*@}*/
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@ -83,6 +83,11 @@
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#define MAX_PIPELINE_STAGES 30
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/*
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* Note: The first attributes match the VERT_ATTRIB_* definitions
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* in mtypes.h. However, the tnl module has additional attributes
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* for materials, color indexes, edge flags, etc.
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*/
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enum {
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_TNL_ATTRIB_POS = 0,
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_TNL_ATTRIB_WEIGHT = 1,
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@ -107,13 +107,20 @@ static void _tnl_wrap_filled_vertex( GLcontext *ctx )
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tnl->vtx.copied.nr = 0;
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}
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/*
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* Copy the active vertex's values to the ctx->Current fields.
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*/
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static void _tnl_copy_to_current( GLcontext *ctx )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint i;
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for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++)
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for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++)
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if (tnl->vtx.attrsz[i]) {
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/* Note: the tnl->vtx.current[i] pointers points to
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* the ctx->Current fields. The first 16 or so, anyway.
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*/
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ASSIGN_4V( tnl->vtx.current[i], 0, 0, 0, 1 );
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COPY_SZ_4V(tnl->vtx.current[i],
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tnl->vtx.attrsz[i],
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@ -166,9 +173,6 @@ static void _tnl_copy_from_current( GLcontext *ctx )
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}
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/* Flush existing data, set new attrib size, replay copied vertices.
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*/
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static void _tnl_wrap_upgrade_vertex( GLcontext *ctx,
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@ -1120,14 +1124,17 @@ void _tnl_FlushVertices( GLcontext *ctx, GLuint flags )
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ctx->Driver.NeedFlush = 0;
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}
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static void _tnl_current_init( GLcontext *ctx )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLint i;
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/* setup the pointers for the typical 16 vertex attributes */
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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tnl->vtx.current[i] = ctx->Current.Attrib[i];
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/* setup pointers for the 12 material attributes */
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for (i = 0; i < MAT_ATTRIB_MAX; i++)
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tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] =
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ctx->Light.Material.Attrib[i];
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@ -1136,8 +1143,6 @@ static void _tnl_current_init( GLcontext *ctx )
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}
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void _tnl_vtx_init( GLcontext *ctx )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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