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docs: add shader cache environment variables
Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@ -114,6 +114,17 @@ glGetString(GL_VERSION) for OpenGL ES.
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glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
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"130". Mesa will not really implement all the features of the given language version
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if it's higher than what's normally reported. (for developers only)
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<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
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<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
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the on-disk cache of compiled GLSL programs. Should be set to a number
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optionally followed by 'K', 'M', or 'G' to specify a size in
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kilobytes, megabytes, or gigabytes. By default, gigabytes will be
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assumed. And if unset, a maxium size of 1GB will be used.
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<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
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for the on-disk cache of compiled GLSL programs. If this variable is
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not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
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that variable is set), or else within .cache/mesa within the user's
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home directory.
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<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
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<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
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</ul>
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