nouveau: fail translate if we use too many params somehow

This commit is contained in:
Ben Skeggs 2007-03-20 15:52:57 +11:00
parent 9622a634f6
commit 4185037af2
3 changed files with 31 additions and 5 deletions

View file

@ -96,7 +96,9 @@ nouveauProgramStringNotify(GLcontext *ctx, GLenum target,
if (nvs->translated)
FREE(nvs->program);
nvs->translated = 0;
nvs->error = GL_FALSE;
nvs->translated = GL_FALSE;
_tnl_program_string(ctx, target, prog);
}

View file

@ -51,6 +51,7 @@ typedef struct _nouveauShader {
nvsFunc *func;
/* State of the final program */
GLboolean error;
GLboolean translated;
GLboolean on_hardware;
unsigned int *program;
@ -424,6 +425,12 @@ nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y,
return reg;
}
#define nvsProgramError(nvs,fmt,args...) do { \
fprintf(stderr, "nvsProgramError (%s): "fmt, __func__, ##args); \
(nvs)->error = GL_TRUE; \
(nvs)->translated = GL_FALSE; \
} while(0)
extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs);
extern void nvsDisasmHWShader(nvsPtr);
extern void nvsDumpFragmentList(nvsFragmentHeader *f, int lvl);

View file

@ -924,7 +924,7 @@ pass0_rebase_mesa_consts(nouveauShader *nvs)
}
}
static void
static GLboolean
pass0_resolve_mesa_consts(nouveauShader *nvs)
{
struct pass0_rec *rec = nvs->pass_rec;
@ -945,6 +945,11 @@ pass0_resolve_mesa_consts(nouveauShader *nvs)
for (i=0; i<plist->NumParameters; i++) {
int hw = rec->mesa_const_base + i;
if (hw > NVS_MAX_CONSTS) {
nvsProgramError(nvs, "hw = %d > NVS_MAX_CONSTS!\n", hw);
return GL_FALSE;
}
switch (plist->Parameters[i].Type) {
case PROGRAM_NAMED_PARAM:
case PROGRAM_STATE_VAR:
@ -958,10 +963,13 @@ pass0_resolve_mesa_consts(nouveauShader *nvs)
COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]);
break;
default:
assert(0);
break;
nvsProgramError(nvs, "hit bad type=%d on param %d\n",
plist->Parameters[i].Type, i);
return GL_FALSE;
}
}
return GL_TRUE;
}
GLboolean
@ -976,6 +984,14 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
NVSDBG("start: nvs=%p\n", nvs);
/* Previously detected an error, and haven't recieved new program
* string, so fail immediately.
*/
if (nvs->error) {
NVSDBG("failed previous compile attempt, not retrying\n");
return GL_FALSE;
}
rec = CALLOC_STRUCT(pass0_rec);
if (!rec)
return GL_FALSE;
@ -1020,7 +1036,8 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree);
if (ret)
pass0_resolve_mesa_consts(nvs);
ret = pass0_resolve_mesa_consts(nvs);
/*XXX: if (!ret) DESTROY TREE!!! */
FREE(rec);