st/mesa: remove st_framebuffer_renderbuffer()

Just use _mesa_framebuffer_renderbuffer().

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-02-12 16:44:51 -07:00
parent ea2aca036c
commit 418306397f

View file

@ -308,19 +308,6 @@ st_bind_framebuffer(struct gl_context *ctx, GLenum target,
}
/**
* Called by ctx->Driver.FramebufferRenderbuffer
*/
static void
st_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb)
{
/* XXX no need for derivation? */
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
}
/**
* Called by ctx->Driver.RenderTexture
@ -727,7 +714,7 @@ void st_init_fbo_functions(struct dd_function_table *functions)
functions->NewFramebuffer = st_new_framebuffer;
functions->NewRenderbuffer = st_new_renderbuffer;
functions->BindFramebuffer = st_bind_framebuffer;
functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
functions->RenderTexture = st_render_texture;
functions->FinishRenderTexture = st_finish_render_texture;
functions->ValidateFramebuffer = st_validate_framebuffer;