radeonsi: add AMD_DEBUG=nogfx for testing

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák 2019-07-22 15:09:54 -04:00
parent 19d04191c4
commit 417ab8ef6b
2 changed files with 5 additions and 0 deletions

View file

@ -90,6 +90,7 @@ static const struct debug_named_value debug_options[] = {
{ "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
/* 3D engine options: */
{ "nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used." },
{ "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." },
{ "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." },
{ "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." },
@ -943,6 +944,9 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG",
debug_options, 0);
if (sscreen->debug_flags & DBG(NO_GFX))
sscreen->info.has_graphics = false;
/* Set functions first. */
sscreen->b.context_create = si_pipe_create_context;
sscreen->b.destroy = si_destroy_screen;

View file

@ -175,6 +175,7 @@ enum {
DBG_ZERO_VRAM,
/* 3D engine options: */
DBG_NO_GFX,
DBG_ALWAYS_PD,
DBG_PD,
DBG_NO_PD,