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radeonsi: add AMD_DEBUG=nogfx for testing
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
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19d04191c4
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417ab8ef6b
2 changed files with 5 additions and 0 deletions
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@ -90,6 +90,7 @@ static const struct debug_named_value debug_options[] = {
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{ "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
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/* 3D engine options: */
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{ "nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used." },
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{ "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." },
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{ "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." },
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{ "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." },
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@ -943,6 +944,9 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
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sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG",
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debug_options, 0);
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if (sscreen->debug_flags & DBG(NO_GFX))
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sscreen->info.has_graphics = false;
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/* Set functions first. */
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sscreen->b.context_create = si_pipe_create_context;
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sscreen->b.destroy = si_destroy_screen;
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@ -175,6 +175,7 @@ enum {
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DBG_ZERO_VRAM,
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/* 3D engine options: */
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DBG_NO_GFX,
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DBG_ALWAYS_PD,
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DBG_PD,
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DBG_NO_PD,
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