mesa: remove useless comments in the viewport code path

No need to explain why calling a driver callback is needed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-06-22 15:01:12 +02:00
parent 8bfe451ed3
commit 4178cea06d

View file

@ -103,12 +103,8 @@ viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width,
for (unsigned i = 0; i < ctx->Const.MaxViewports; i++)
set_viewport_no_notify(ctx, i, x, y, width, height);
if (ctx->Driver.Viewport) {
/* Many drivers will use this call to check for window size changes
* and reallocate the z/stencil/accum/etc buffers if needed.
*/
if (ctx->Driver.Viewport)
ctx->Driver.Viewport(ctx);
}
}
/**
@ -159,12 +155,8 @@ _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
{
set_viewport_no_notify(ctx, idx, x, y, width, height);
if (ctx->Driver.Viewport) {
/* Many drivers will use this call to check for window size changes
* and reallocate the z/stencil/accum/etc buffers if needed.
*/
if (ctx->Driver.Viewport)
ctx->Driver.Viewport(ctx);
}
}
static void