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mesa: add GL_OES_sample_shading support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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5283e81015
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5 changed files with 14 additions and 3 deletions
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@ -798,6 +798,12 @@
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</function>
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</category>
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<category name="GL_OES_sample_shading" number="169">
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<function name="MinSampleShadingOES" alias="MinSampleShading" es2="3.0">
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<param name="value" type="GLfloat"/>
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</function>
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</category>
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<!-- 174. GL_OES_texture_storage_multisample_2d_array -->
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<category name="GL_OES_texture_storage_multisample_2d_array" number="174">
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<enum name="TEXTURE_2D_MULTISAMPLE_ARRAY_OES" value="0x9102"/>
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@ -807,7 +807,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
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/* GL_ARB_sample_shading */
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case GL_SAMPLE_SHADING:
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if (!_mesa_is_desktop_gl(ctx))
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if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
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goto invalid_enum_error;
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CHECK_EXTENSION(ARB_sample_shading, cap);
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if (ctx->Multisample.SampleShading == state)
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@ -1606,7 +1606,7 @@ _mesa_IsEnabled( GLenum cap )
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/* ARB_sample_shading */
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case GL_SAMPLE_SHADING:
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if (!_mesa_is_desktop_gl(ctx))
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if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
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goto invalid_enum_error;
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CHECK_EXTENSION(ARB_sample_shading);
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return ctx->Multisample.SampleShading;
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@ -330,6 +330,7 @@ EXT(OES_point_sprite , ARB_point_sprite
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EXT(OES_query_matrix , dummy_true , x , x , ES1, x , 2003)
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EXT(OES_read_format , dummy_true , GLL, GLC, ES1, x , 2003)
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EXT(OES_rgb8_rgba8 , dummy_true , x , x , ES1, ES2, 2005)
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EXT(OES_sample_shading , OES_sample_variables , x , x , x , 30, 2014)
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EXT(OES_sample_variables , OES_sample_variables , x , x , x , 30, 2014)
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EXT(OES_shader_image_atomic , ARB_shader_image_load_store , x , x , x , 31, 2015)
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EXT(OES_single_precision , dummy_true , x , x , ES1, x , 2003)
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@ -127,7 +127,8 @@ _mesa_MinSampleShading(GLclampf value)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->Extensions.ARB_sample_shading || !_mesa_is_desktop_gl(ctx)) {
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if (!_mesa_has_ARB_sample_shading(ctx) &&
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!_mesa_has_OES_sample_shading(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glMinSampleShading");
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return;
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}
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@ -2454,6 +2454,9 @@ const struct function gles3_functions_possible[] = {
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{ "glTexBufferOES", 31, -1 },
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{ "glTexBufferRangeOES", 31, -1 },
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/* GL_OES_sample_shading */
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{ "glMinSampleShadingOES", 30, -1 },
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{ NULL, 0, -1 }
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};
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