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mesa: add new entrypoints for GL_OES_viewport_array
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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5 changed files with 85 additions and 6 deletions
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@ -133,12 +133,12 @@ functions = {
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#
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# Mesa does not support either of the geometry shader extensions, so
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# OpenGL 3.2 is required.
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"ViewportArrayv": exec_info(core=32),
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"ViewportIndexedf": exec_info(core=32),
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"ViewportIndexedfv": exec_info(core=32),
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"ScissorArrayv": exec_info(core=32),
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"ScissorIndexed": exec_info(core=32),
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"ScissorIndexedv": exec_info(core=32),
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"ViewportArrayv": exec_info(core=32, es2=31),
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"ViewportIndexedf": exec_info(core=32, es2=31),
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"ViewportIndexedfv": exec_info(core=32, es2=31),
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"ScissorArrayv": exec_info(core=32, es2=31),
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"ScissorIndexed": exec_info(core=32, es2=31),
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"ScissorIndexedv": exec_info(core=32, es2=31),
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"DepthRangeArrayv": exec_info(core=32),
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"DepthRangeIndexed": exec_info(core=32),
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# GetFloati_v also GL_ARB_shader_atomic_counters
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@ -1342,4 +1342,54 @@
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</category>
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<category name="GL_OES_viewport_array" number="267">
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<function name="ViewportArrayvOES" es2="3.1" alias="ViewportArrayv">
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="v" type="const GLfloat *"/>
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</function>
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<function name="ViewportIndexedfOES" es2="3.1" alias="ViewportIndexedf">
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<param name="index" type="GLuint"/>
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<param name="x" type="GLfloat"/>
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<param name="y" type="GLfloat"/>
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<param name="w" type="GLfloat"/>
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<param name="h" type="GLfloat"/>
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</function>
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<function name="ViewportIndexedfvOES" es2="3.1" alias="ViewportIndexedfv">
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLfloat *"/>
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</function>
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<function name="ScissorArrayvOES" es2="3.1" alias="ScissorArrayv">
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="v" type="const int *"/>
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</function>
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<function name="ScissorIndexedOES" es2="3.1" alias="ScissorIndexed">
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<param name="index" type="GLuint"/>
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<param name="left" type="GLint"/>
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<param name="bottom" type="GLint"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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</function>
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<function name="ScissorIndexedvOES" es2="3.1" alias="ScissorIndexedv">
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLint *"/>
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</function>
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<function name="DepthRangeArrayfvOES" es2="3.1" desktop="false">
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="v" type="const GLfloat *"/>
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</function>
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<function name="DepthRangeIndexedfOES" es2="3.1" desktop="false">
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<param name="index" type="GLuint"/>
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<param name="n" type="GLfloat"/>
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<param name="f" type="GLfloat"/>
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</function>
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<function name="GetFloati_vOES" es2="3.1" alias="GetFloati_v">
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<param name="target" type="GLenum"/>
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<param name="index" type="GLuint"/>
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<param name="data" type="GLfloat *"/>
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</function>
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</category>
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</OpenGLAPI>
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@ -2613,5 +2613,16 @@ const struct function gles31_functions_possible[] = {
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/* GL_OES_primitive_bound_box */
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{ "glPrimitiveBoundingBoxOES", 31, -1 },
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/* GL_OES_viewport_array */
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{ "glViewportArrayvOES", 31, -1 },
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{ "glViewportIndexedfOES", 31, -1 },
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{ "glViewportIndexedfvOES", 31, -1 },
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{ "glScissorArrayvOES", 31, -1 },
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{ "glScissorIndexedOES", 31, -1 },
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{ "glScissorIndexedvOES", 31, -1 },
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{ "glDepthRangeArrayfvOES", 31, -1 },
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{ "glDepthRangeIndexedfOES", 31, -1 },
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{ "glGetFloati_vOES", 31, -1 },
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{ NULL, 0, -1 },
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};
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@ -330,6 +330,12 @@ _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
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ctx->Driver.DepthRange(ctx);
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}
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void GLAPIENTRY
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_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v)
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{
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}
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/**
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* Update a single DepthRange
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*
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@ -358,6 +364,12 @@ _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
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_mesa_set_depth_range(ctx, index, nearval, farval);
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}
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void GLAPIENTRY
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_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
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{
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}
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/**
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* Initialize the context viewport attribute group.
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* \param ctx the GL context.
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@ -57,9 +57,15 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
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extern void GLAPIENTRY
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_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
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extern void GLAPIENTRY
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_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat * v);
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extern void GLAPIENTRY
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_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
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extern void GLAPIENTRY
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_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat n, GLfloat f);
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extern void
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_mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
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GLclampd nearval, GLclampd farval);
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