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Fixes for i945 texture layouts
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parent
f10469abe8
commit
41123a85ec
1 changed files with 52 additions and 36 deletions
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@ -65,18 +65,18 @@ GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt )
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mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
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mt->total_height = dim * 4;
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for (level = mt->first_level; level <= mt->last_level; level++)
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intel_miptree_set_level_info(mt, level, 6,
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0, 0,
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mt->pitch, mt->total_height, 1);
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for ( face = 0 ; face < 6 ; face++) {
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GLuint x = initial_offsets[face][0] * dim;
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GLuint y = initial_offsets[face][1] * dim;
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GLuint d = dim;
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for (level = mt->first_level; level <= mt->last_level; level++) {
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intel_miptree_set_level_info(mt, level, 1,
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0, mt->total_height,
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d, d, 1);
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intel_miptree_set_image_offset(mt, face, level,
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x, y);
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intel_miptree_set_image_offset(mt, level, face, x, y);
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if (d == 0)
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_mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
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@ -189,6 +189,14 @@ GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt )
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mt->total_height = dim * 4 + 4;
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/* Set all the levels to effectively occupy the whole rectangular region.
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*/
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for ( level = mt->first_level ; level <= mt->last_level ; level++ )
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intel_miptree_set_level_info(mt, level, 6,
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0, 0,
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mt->pitch, mt->total_height, 1);
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for ( face = 0 ; face < 6 ; face++) {
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GLuint x = initial_offsets[face][0] * dim;
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@ -205,11 +213,7 @@ GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt )
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}
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for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
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intel_miptree_set_level_info(mt, level, 1,
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x, y,
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d, d, 1);
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intel_miptree_set_image_offset(mt, face, level,
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intel_miptree_set_image_offset(mt, level, face,
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x, y);
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d >>= 1;
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@ -256,41 +260,53 @@ GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt )
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GLuint width = mt->width0;
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GLuint height = mt->height0;
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GLuint depth = mt->depth0;
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GLuint depth_pack_pitch;
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GLuint depth_packing = 0;
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GLuint pack_x_pitch, pack_x_nr;
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GLuint pack_y_pitch;
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GLuint level;
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mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
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mt->total_height = 0;
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depth_pack_pitch = mt->pitch * mt->cpp;
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pack_y_pitch = MAX2(mt->height0, 2);
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pack_x_pitch = mt->pitch;
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pack_x_nr = 1;
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for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
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GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
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GLint x = 0;
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GLint y = 0;
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GLint q, j;
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intel_miptree_set_level_info(mt, level, nr_images,
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0, mt->total_height,
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width, height, depth);
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intel_miptree_set_image_offset(mt, level, depth,
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0, mt->total_height);
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/* width, height, depth); */
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for (q = 0; q < nr_images;) {
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for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
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intel_miptree_set_image_offset(mt, level, q, x, y);
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x += pack_x_pitch;
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}
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x = 0;
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y += pack_y_pitch;
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}
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mt->total_height += y;
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mt->total_height += MAX2(2, height) * MAX2((depth >> depth_packing), 1);
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if (pack_x_pitch > 4) {
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pack_x_pitch >>= 1;
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pack_x_nr <<= 1;
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assert(pack_x_pitch * pack_x_nr <= mt->pitch);
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}
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/* When alignment dominates, can't increase depth packing?
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* Or does pitch grow??? What are the alignment constraints,
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* anyway?
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*/
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if (depth_pack_pitch > 4) {
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depth_packing++;
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depth_pack_pitch >>= 2; /* KW: is this right?? */
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if (pack_y_pitch > 2) {
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pack_y_pitch >>= 1;
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}
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width = minify(width);
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height = minify(height);
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depth = minify(depth);
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/* XXX: Not sure how 3d textures work on i945 - where did
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* t->depth_pitch get set in the old code. Did it ever work?
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* Fix up later.
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*/
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}
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break;
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}
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@ -308,8 +324,8 @@ GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt )
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for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
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intel_miptree_set_level_info(mt, level, 1,
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x, y,
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width, height, 1);
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x, y,
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width, height, 1);
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/* LPT change: step right after second mipmap.
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@ -336,10 +352,10 @@ GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt )
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}
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DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
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mt->pitch,
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mt->total_height,
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mt->cpp,
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mt->pitch * mt->total_height * mt->cpp );
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mt->pitch,
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mt->total_height,
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mt->cpp,
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mt->pitch * mt->total_height * mt->cpp );
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return GL_TRUE;
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}
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