st/glsl_to_tgsi: fix indirect access to 64-bit integer

Make sure we actually allocate two adjacent TGSI temporaries. The
current code fails e.g. when an arithmetic operation has two
operands with indirect accesses.

I will send out a new piglit test
(arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 541208cf13)
This commit is contained in:
Nicolai Hähnle 2017-10-06 17:14:46 +02:00 committed by Emil Velikov
parent d22e779d6a
commit 410f4dbcb1

View file

@ -1555,7 +1555,7 @@ glsl_to_tgsi_visitor::reladdr_to_temp(ir_instruction *ir,
if (reg->reladdr2) emit_arl(ir, address_reg2, *reg->reladdr2);
if (*num_reladdr != 1) {
st_src_reg temp = get_temp(reg->type == GLSL_TYPE_DOUBLE ? glsl_type::dvec4_type : glsl_type::vec4_type);
st_src_reg temp = get_temp(glsl_type::get_instance(reg->type, 4, 1));
emit_asm(ir, TGSI_OPCODE_MOV, st_dst_reg(temp), *reg);
*reg = temp;