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fix minor typo in comment
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1 changed files with 1 additions and 1 deletions
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@ -3706,7 +3706,7 @@ texture_apply( const GLcontext *ctx,
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break;
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case GL_INTENSITY:
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for (i=0;i<n;i++) {
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/* Cv = Cf(1-It) + CcLt */
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/* Cv = Cf(1-It) + CcIt */
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GLchan It = texel[i][RCOMP], s = CHAN_MAX - It;
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rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, It);
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rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, It);
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