radeonsi/gfx10: update si_get_shader_name

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Nicolai Hähnle 2017-11-17 13:39:45 +01:00 committed by Marek Olšák
parent 8ec60d3031
commit 4063ea95e9

View file

@ -5399,6 +5399,8 @@ const char *si_get_shader_name(const struct si_shader *shader, unsigned processo
return "Vertex Shader as LS";
else if (shader->key.opt.vs_as_prim_discard_cs)
return "Vertex Shader as Primitive Discard CS";
else if (shader->key.as_ngg)
return "Vertex Shader as ESGS";
else
return "Vertex Shader as VS";
case PIPE_SHADER_TESS_CTRL:
@ -5406,6 +5408,8 @@ const char *si_get_shader_name(const struct si_shader *shader, unsigned processo
case PIPE_SHADER_TESS_EVAL:
if (shader->key.as_es)
return "Tessellation Evaluation Shader as ES";
else if (shader->key.as_ngg)
return "Tessellation Evaluation Shader as ESGS";
else
return "Tessellation Evaluation Shader as VS";
case PIPE_SHADER_GEOMETRY: