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swr/rast: SIMD16 PA - rename Assemble_simd16 to Assemble
For consistency and to support overloading. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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6cb20c9f3a
commit
404ac6da9e
3 changed files with 15 additions and 31 deletions
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@ -399,8 +399,8 @@ public:
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simd16vector vClipCullDistLo[3];
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simd16vector vClipCullDistHi[3];
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pa.Assemble_simd16(VERTEX_CLIPCULL_DIST_LO_SLOT, vClipCullDistLo);
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pa.Assemble_simd16(VERTEX_CLIPCULL_DIST_HI_SLOT, vClipCullDistHi);
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pa.Assemble(VERTEX_CLIPCULL_DIST_LO_SLOT, vClipCullDistLo);
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pa.Assemble(VERTEX_CLIPCULL_DIST_HI_SLOT, vClipCullDistHi);
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DWORD index;
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while (_BitScanForward(&index, cullMask))
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@ -680,7 +680,7 @@ public:
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{
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#if USE_SIMD16_FRONTEND
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simd16vector attrib_simd16[NumVertsPerPrim];
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bool assemble = clipPa.Assemble_simd16(VERTEX_POSITION_SLOT, attrib_simd16);
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bool assemble = clipPa.Assemble(VERTEX_POSITION_SLOT, attrib_simd16);
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if (assemble)
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{
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@ -731,7 +731,7 @@ public:
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// assemble pos
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simd16vector tmpVector[NumVertsPerPrim];
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pa.Assemble_simd16(VERTEX_POSITION_SLOT, tmpVector);
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pa.Assemble(VERTEX_POSITION_SLOT, tmpVector);
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for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
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{
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vertices[i].attrib[VERTEX_POSITION_SLOT] = tmpVector[i];
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@ -748,7 +748,7 @@ public:
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maxSlot = std::max<int32_t>(maxSlot, mapSlot);
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uint32_t inputSlot = backendState.vertexAttribOffset + mapSlot;
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pa.Assemble_simd16(inputSlot, tmpVector);
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pa.Assemble(inputSlot, tmpVector);
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// if constant interpolation enabled for this attribute, assign the provoking
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// vertex values to all edges
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@ -771,7 +771,7 @@ public:
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// assemble user clip distances if enabled
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if (this->state.rastState.clipDistanceMask & 0xf)
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{
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pa.Assemble_simd16(VERTEX_CLIPCULL_DIST_LO_SLOT, tmpVector);
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pa.Assemble(VERTEX_CLIPCULL_DIST_LO_SLOT, tmpVector);
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for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
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{
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vertices[i].attrib[VERTEX_CLIPCULL_DIST_LO_SLOT] = tmpVector[i];
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@ -780,7 +780,7 @@ public:
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if (this->state.rastState.clipDistanceMask & 0xf0)
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{
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pa.Assemble_simd16(VERTEX_CLIPCULL_DIST_HI_SLOT, tmpVector);
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pa.Assemble(VERTEX_CLIPCULL_DIST_HI_SLOT, tmpVector);
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for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
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{
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vertices[i].attrib[VERTEX_CLIPCULL_DIST_HI_SLOT] = tmpVector[i];
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@ -919,7 +919,7 @@ public:
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do
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{
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simd16vector attrib[NumVertsPerPrim];
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bool assemble = clipPa.Assemble_simd16(VERTEX_POSITION_SLOT, attrib);
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bool assemble = clipPa.Assemble(VERTEX_POSITION_SLOT, attrib);
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if (assemble)
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{
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@ -1060,7 +1060,7 @@ public:
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if (state.backendState.readViewportArrayIndex)
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{
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simd16vector vpiAttrib[NumVertsPerPrim];
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pa.Assemble_simd16(VERTEX_SGV_SLOT, vpiAttrib);
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pa.Assemble(VERTEX_SGV_SLOT, vpiAttrib);
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// OOB indices => forced to zero.
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simd16scalari vpai = _simd16_castps_si(vpiAttrib[0][VERTEX_SGV_VAI_COMP]);
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@ -929,7 +929,7 @@ static void GeometryShaderStage(
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#if USE_SIMD16_FRONTEND
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simd16vector attrib_simd16[3];
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bool assemble = gsPa.Assemble_simd16(VERTEX_POSITION_SLOT, attrib_simd16);
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bool assemble = gsPa.Assemble(VERTEX_POSITION_SLOT, attrib_simd16);
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#else
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bool assemble = gsPa.Assemble(VERTEX_POSITION_SLOT, attrib);
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@ -1297,7 +1297,7 @@ static void TessellationStages(
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AR_BEGIN(FEPAAssemble, pDC->drawId);
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bool assemble =
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#if USE_SIMD16_FRONTEND
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tessPa.Assemble_simd16(VERTEX_POSITION_SLOT, prim_simd16);
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tessPa.Assemble(VERTEX_POSITION_SLOT, prim_simd16);
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#else
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tessPa.Assemble(VERTEX_POSITION_SLOT, prim);
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#endif
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@ -1646,7 +1646,7 @@ void ProcessDraw(
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simd16vector prim_simd16[MAX_NUM_VERTS_PER_PRIM];
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RDTSC_START(FEPAAssemble);
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bool assemble = pa.Assemble_simd16(VERTEX_POSITION_SLOT, prim_simd16);
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bool assemble = pa.Assemble(VERTEX_POSITION_SLOT, prim_simd16);
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RDTSC_STOP(FEPAAssemble, 1, 0);
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#if KNOB_ENABLE_TOSS_POINTS
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@ -90,7 +90,6 @@ struct PA_STATE
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#endif
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virtual bool Assemble(uint32_t slot, simdvector verts[]) = 0;
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#if ENABLE_AVX512_SIMD16
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virtual bool Assemble_simd16(uint32_t slot, simd16vector verts[]) = 0;
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virtual bool Assemble(uint32_t slot, simd16vector verts[]) = 0;
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#endif
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virtual void AssembleSingle(uint32_t slot, uint32_t primIndex, simd4scalar verts[]) = 0;
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@ -199,14 +198,9 @@ struct PA_STATE_OPT : public PA_STATE
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}
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#if ENABLE_AVX512_SIMD16
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bool Assemble_simd16(uint32_t slot, simd16vector verts[])
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{
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return this->pfnPaFunc_simd16(*this, slot, verts);
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}
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bool Assemble(uint32_t slot, simd16vector verts[])
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{
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return Assemble_simd16(slot, verts);
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return this->pfnPaFunc_simd16(*this, slot, verts);
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}
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#endif
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@ -725,7 +719,7 @@ struct PA_STATE_CUT : public PA_STATE
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}
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#if ENABLE_AVX512_SIMD16
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bool Assemble_simd16(uint32_t slot, simd16vector verts[])
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bool Assemble(uint32_t slot, simd16vector verts[])
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{
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// process any outstanding verts
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ProcessVerts();
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@ -771,11 +765,6 @@ struct PA_STATE_CUT : public PA_STATE
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return true;
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}
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bool Assemble(uint32_t slot, simd16vector verts[])
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{
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return Assemble_simd16(slot, verts);
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}
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#endif
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void AssembleSingle(uint32_t slot, uint32_t triIndex, simd4scalar tri[3])
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{
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@ -1283,7 +1272,7 @@ struct PA_TESS : PA_STATE
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}
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#if ENABLE_AVX512_SIMD16
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bool Assemble_simd16(uint32_t slot, simd16vector verts[])
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bool Assemble(uint32_t slot, simd16vector verts[])
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{
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SWR_ASSERT(slot < m_numAttributes);
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@ -1330,11 +1319,6 @@ struct PA_TESS : PA_STATE
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return true;
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}
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bool Assemble(uint32_t slot, simd16vector verts[])
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{
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return Assemble_simd16(slot, verts);
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}
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#endif
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void AssembleSingle(uint32_t slot, uint32_t primIndex, simd4scalar verts[])
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{
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