broadcom/clif: Print out the contents of the generic tile list.

This is the real meat of the RCL, so let's get it printed again.
This commit is contained in:
Eric Anholt 2017-10-24 17:55:03 -07:00
parent 10fa685b53
commit 40280b0abe

View file

@ -38,6 +38,7 @@
enum reloc_worklist_type {
reloc_gl_shader_state,
reloc_generic_tile_list,
};
struct reloc_worklist_entry {
@ -50,6 +51,9 @@ struct reloc_worklist_entry {
struct {
uint32_t num_attrs;
} shader_state;
struct {
uint32_t end;
} generic_tile_list;
};
};
@ -190,6 +194,17 @@ clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
break;
}
case V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode: {
struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST values;
V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(cl, &values);
struct reloc_worklist_entry *reloc =
clif_dump_add_address_to_worklist(clif,
reloc_generic_tile_list,
values.start);
reloc->generic_tile_list.end = values.end;
break;
}
case V3D33_HALT_opcode:
return false;
}
@ -270,6 +285,10 @@ clif_process_worklist(struct clif_dump *clif)
case reloc_gl_shader_state:
clif_dump_gl_shader_state_record(clif, reloc, vaddr);
break;
case reloc_generic_tile_list:
clif_dump_cl(clif, reloc->addr,
reloc->generic_tile_list.end);
break;
}
out(clif, "\n");
}