swrast: remove MAX_WIDTH arrays in s_drawpix.c

This commit is contained in:
Brian Paul 2012-02-19 20:08:52 -07:00
parent 0c70d2c5bb
commit 401810b658

View file

@ -264,34 +264,35 @@ draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
{
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
const GLenum destType = GL_UNSIGNED_BYTE;
GLint skipPixels;
GLint row;
GLubyte *values;
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
while (skipPixels < width) {
const GLint spanX = x + skipPixels;
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
for (row = 0; row < height; row++) {
const GLint spanY = y + row;
GLubyte values[MAX_WIDTH];
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
GL_STENCIL_INDEX, type,
row, skipPixels);
_mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
type, source, unpack,
ctx->_ImageTransferState);
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
spanX, spanY, values);
}
else {
_swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
}
}
skipPixels += spanWidth;
values = (GLubyte *) malloc(width * sizeof(GLubyte));
if (!values) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
return;
}
for (row = 0; row < height; row++) {
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
GL_STENCIL_INDEX, type,
row, 0);
_mesa_unpack_stencil_span(ctx, width, destType, values,
type, source, unpack,
ctx->_ImageTransferState);
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, x, y, width,
x, y, values);
}
else {
_swrast_write_stencil_span(ctx, width, x, y, values);
}
y++;
}
free(values);
}
@ -588,15 +589,21 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
* Separate depth/stencil buffers, or pixel transfer ops required.
*/
/* XXX need to handle very wide images (skippixels) */
GLuint *zValues; /* 32-bit Z values */
GLint i;
zValues = (GLuint *) malloc(width * sizeof(GLuint));
if (!zValues) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
return;
}
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
GLuint zValues[MAX_WIDTH]; /* 32-bit Z values */
_mesa_unpack_depth_span(ctx, width,
GL_UNSIGNED_INT, /* dest type */
zValues, /* dest addr */
@ -615,7 +622,7 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
}
if (stencilMask != 0x0) {
GLubyte stencilValues[MAX_WIDTH];
GLubyte *stencilValues = (GLubyte *) zValues; /* re-use buffer */
/* get stencil values, with shift/offset/mapping */
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
type, depthStencilSrc, &clippedUnpack,
@ -627,6 +634,8 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
}
free(zValues);
}
}