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pan/va: Add .absolute bit to BRANCHZI
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14833>
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1 changed files with 3 additions and 2 deletions
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@ -657,12 +657,13 @@
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<ins name="BRANCHZI" title="Compare to zero and branch indirect" opcode="0x2F" unit="CVT">
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<desc>
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Jump to an indirectly specified address. Used to jump to blend shaders at
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the end of a fragment shader.
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Jump to an indirectly specified (absolute or relative) address. Used to
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jump to blend shaders at the end of a fragment shader.
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</desc>
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<src>Value to compare against zero</src>
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<src>Branch target</src>
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<mod name="eq" start="36" size="1"/>
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<mod name="absolute" start="40" size="1"/>
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</ins>
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<ins name="BARRIER" title="Execution and memory barrier" opcode="0x45" unit="NONE">
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