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ci/microsoft: Add job timeouts and pin Piglit to GSt
quick_shader is for some reason now excruciatingly slow on the Microsoft runners, but fine on the GStreamer runners. Until we can figure out why this is happening - 27min runtimes instead of 3min - just keep them over there. Dozen is miraculously unaffected. Signed-off-by: Daniel Stone <daniels@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34280>
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2 changed files with 12 additions and 0 deletions
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@ -21,6 +21,15 @@
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- .d3d12-test
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script:
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- . _install/piglit_run.ps1
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# temporarily restrict to GSt runners until we discover why GL testing is
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# so slow on the Microsoft runners
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tags:
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- windows
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- docker
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- "2022"
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- mesa
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- gstreamer-windows
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timeout: 12m
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artifacts:
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when: on_failure
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name: "${CI_PROJECT_NAME}_${CI_JOB_NAME}"
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@ -6,6 +6,7 @@ test-spirv2dxil-windows:
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- .use-windows_test_msvc
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- .spirv2dxil-test-rules
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stage: layered-backends
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timeout: 15m
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dependencies:
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- windows-msvc
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needs:
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@ -27,6 +28,7 @@ test-dozen-deqp:
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- .use-windows_test_msvc
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- .dozen-test-rules
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stage: layered-backends
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timeout: 15m
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dependencies:
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- windows-msvc
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needs:
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@ -52,5 +54,6 @@ test-dozen-deqp-full:
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extends:
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- test-dozen-deqp
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- .dozen-manual-rules
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timeout: 1h
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variables:
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DEQP_FRACTION: 1
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