mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-30 20:10:24 +01:00
[intel] Merge intel_buffer_objects to shared.
965 gains fixed TTM typing of the buffer object buffers and unused PBO functions, and 915 gains buffer size == 0 fixes from 965.
This commit is contained in:
parent
f5b3cd4620
commit
3fe9d5cbb7
6 changed files with 32 additions and 308 deletions
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@ -476,7 +476,9 @@ void brw_draw_init( struct brw_context *brw )
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struct intel_buffer_object *intel_bo =
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intel_buffer_object(brw->vb.upload.vbo[i]);
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dri_bo_fake_disable_backing_store(intel_bufferobj_buffer(intel_bo),
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dri_bo_fake_disable_backing_store(intel_bufferobj_buffer(&brw->intel,
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intel_bo,
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INTEL_READ),
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NULL, NULL);
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}
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}
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@ -68,9 +68,11 @@ struct brw_array_state {
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};
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static dri_bo *array_buffer( const struct gl_client_array *array )
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static dri_bo *array_buffer( struct intel_context *intel,
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const struct gl_client_array *array )
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{
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return intel_bufferobj_buffer(intel_buffer_object(array->BufferObj));
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return intel_bufferobj_buffer(intel, intel_buffer_object(array->BufferObj),
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INTEL_WRITE_PART);
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}
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static GLuint double_types[5] = {
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@ -525,7 +527,7 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
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vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA;
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vbp.vb[i].vb0.bits.vb_index = i;
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vbp.vb[i].offset = (GLuint)input->glarray->Ptr;
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vbp.vb[i].buffer = array_buffer(input->glarray);
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vbp.vb[i].buffer = array_buffer(intel, input->glarray);
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vbp.vb[i].max_index = max_index;
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}
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@ -608,7 +610,9 @@ void brw_upload_indices( struct brw_context *brw,
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*/
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{
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struct brw_indexbuffer ib;
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dri_bo *buffer = intel_bufferobj_buffer(intel_buffer_object(bufferobj));
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dri_bo *buffer = intel_bufferobj_buffer(intel,
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intel_buffer_object(bufferobj),
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INTEL_READ);
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memset(&ib, 0, sizeof(ib));
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@ -1,222 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "imports.h"
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#include "mtypes.h"
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#include "bufferobj.h"
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#include "intel_context.h"
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#include "intel_buffer_objects.h"
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#include "dri_bufmgr.h"
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/** Allocates a new dri_bo to store the data for the buffer object. */
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static void
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intel_bufferobj_alloc_buffer(struct intel_context *intel,
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struct intel_buffer_object *intel_obj)
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{
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intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
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intel_obj->Base.Size, 64,
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DRM_BO_FLAG_MEM_TT);
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}
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/**
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* There is some duplication between mesa's bufferobjects and our
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* bufmgr buffers. Both have an integer handle and a hashtable to
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* lookup an opaque structure. It would be nice if the handles and
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* internal structure where somehow shared.
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*/
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static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx,
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GLuint name,
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GLenum target )
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{
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struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
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_mesa_initialize_buffer_object(&obj->Base, name, target);
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return &obj->Base;
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}
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/**
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* Deallocate/free a vertex/pixel buffer object.
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* Called via glDeleteBuffersARB().
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*/
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static void intel_bufferobj_free( GLcontext *ctx,
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struct gl_buffer_object *obj )
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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if (intel_obj->buffer)
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dri_bo_unreference(intel_obj->buffer);
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_mesa_free(intel_obj);
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}
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/**
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* Allocate space for and store data in a buffer object. Any data that was
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* previously stored in the buffer object is lost. If data is NULL,
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* memory will be allocated, but no copy will occur.
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* Called via glBufferDataARB().
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*/
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static void intel_bufferobj_data( GLcontext *ctx,
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GLenum target,
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GLsizeiptrARB size,
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const GLvoid *data,
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GLenum usage,
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struct gl_buffer_object *obj )
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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/* XXX: do something useful with 'usage' (eg. populate flags
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* argument below)
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*/
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assert(intel_obj);
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obj->Size = size;
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obj->Usage = usage;
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/* While it would seem to make sense to always reallocate the buffer here,
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* since it should allow us better concurrency between rendering and
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* map-cpu write-unmap, doing so was a minor (~10%) performance loss
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* for both classic and TTM mode with openarena. That may change with
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* improved buffer manager algorithms.
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*/
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if (intel_obj->buffer != NULL && intel_obj->buffer->size != size) {
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dri_bo_unreference(intel_obj->buffer);
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intel_obj->buffer = NULL;
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}
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if (size != 0) {
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if (intel_obj->buffer == NULL)
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intel_bufferobj_alloc_buffer(intel, intel_obj);
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if (data != NULL)
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dri_bo_subdata(intel_obj->buffer, 0, size, data);
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}
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}
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/**
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* Replace data in a subrange of buffer object. If the data range
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* specified by size + offset extends beyond the end of the buffer or
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* if data is NULL, no copy is performed.
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* Called via glBufferSubDataARB().
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*/
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static void intel_bufferobj_subdata( GLcontext *ctx,
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GLenum target,
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GLintptrARB offset,
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GLsizeiptrARB size,
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const GLvoid * data,
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struct gl_buffer_object * obj )
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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dri_bo_subdata(intel_obj->buffer, offset, size, data);
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}
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/**
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* Called via glGetBufferSubDataARB().
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*/
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static void intel_bufferobj_get_subdata( GLcontext *ctx,
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GLenum target,
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GLintptrARB offset,
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GLsizeiptrARB size,
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GLvoid * data,
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struct gl_buffer_object * obj )
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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dri_bo_get_subdata(intel_obj->buffer, offset, size, data);
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}
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/**
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* Called via glMapBufferARB().
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*/
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static void *intel_bufferobj_map( GLcontext *ctx,
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GLenum target,
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GLenum access,
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struct gl_buffer_object *obj )
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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/* XXX: Translate access to flags arg below:
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*/
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assert(intel_obj);
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assert(intel_obj->buffer);
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dri_bo_map(intel_obj->buffer, GL_TRUE);
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obj->Pointer = intel_obj->buffer->virtual;
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return obj->Pointer;
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}
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/**
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* Called via glMapBufferARB().
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*/
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static GLboolean intel_bufferobj_unmap( GLcontext *ctx,
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GLenum target,
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struct gl_buffer_object *obj )
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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assert(intel_obj->buffer);
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assert(obj->Pointer);
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dri_bo_unmap(intel_obj->buffer);
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obj->Pointer = NULL;
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return GL_TRUE;
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}
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dri_bo *intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj )
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{
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assert(intel_obj->Base.Name);
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assert(intel_obj->buffer);
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return intel_obj->buffer;
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}
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void intel_bufferobj_init( struct intel_context *intel )
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{
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GLcontext *ctx = &intel->ctx;
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ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
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ctx->Driver.DeleteBuffer = intel_bufferobj_free;
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ctx->Driver.BufferData = intel_bufferobj_data;
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ctx->Driver.BufferSubData = intel_bufferobj_subdata;
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ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
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ctx->Driver.MapBuffer = intel_bufferobj_map;
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ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
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}
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1
src/mesa/drivers/dri/i965/intel_buffer_objects.c
Symbolic link
1
src/mesa/drivers/dri/i965/intel_buffer_objects.c
Symbolic link
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@ -0,0 +1 @@
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../intel/intel_buffer_objects.c
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@ -1,74 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef INTEL_BUFFEROBJ_H
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#define INTEL_BUFFEROBJ_H
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#include "mtypes.h"
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struct intel_context;
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struct gl_buffer_object;
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/**
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* Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
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*/
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struct intel_buffer_object {
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struct gl_buffer_object Base;
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dri_bo *buffer; /* the low-level buffer manager's buffer handle */
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struct intel_region *region; /* Is there a zero-copy texture
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associated with this (pixel)
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buffer object? */
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};
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/* Get the bm buffer associated with a GL bufferobject:
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*/
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dri_bo *intel_bufferobj_buffer( const struct intel_buffer_object *obj );
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/* Hook the bufferobject implementation into mesa:
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*/
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void intel_bufferobj_init( struct intel_context *intel );
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/* Are the obj->Name tests necessary? Unfortunately yes, mesa
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* allocates a couple of gl_buffer_object structs statically, and
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* the Name == 0 test is the only way to identify them and avoid
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* casting them erroneously to our structs.
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*/
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static inline struct intel_buffer_object *
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intel_buffer_object( struct gl_buffer_object *obj )
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{
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if (obj->Name)
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return (struct intel_buffer_object *)obj;
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else
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return NULL;
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}
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#endif
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@ -135,15 +135,23 @@ intel_bufferobj_data(GLcontext * ctx,
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if (intel_obj->region)
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intel_bufferobj_release_region(intel, intel_obj);
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/* While it would seem to make sense to always reallocate the buffer here,
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* since it should allow us better concurrency between rendering and
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* map-cpu write-unmap, doing so was a minor (~10%) performance loss
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* for both classic and TTM mode with openarena. That may change with
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* improved buffer manager algorithms.
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*/
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if (intel_obj->buffer != NULL && intel_obj->buffer->size != size) {
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dri_bo_unreference(intel_obj->buffer);
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intel_obj->buffer = NULL;
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}
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if (size != 0) {
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if (intel_obj->buffer == NULL)
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intel_bufferobj_alloc_buffer(intel, intel_obj);
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intel_bufferobj_alloc_buffer(intel, intel_obj);
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if (data != NULL)
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dri_bo_subdata(intel_obj->buffer, 0, size, data);
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if (data != NULL)
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dri_bo_subdata(intel_obj->buffer, 0, size, data);
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}
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}
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@ -178,6 +178,8 @@ intel_region_data(struct intel_context *intel,
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const void *src, GLuint src_pitch,
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GLuint srcx, GLuint srcy, GLuint width, GLuint height)
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{
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GLboolean locked = GL_FALSE;
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DBG("%s\n", __FUNCTION__);
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if (intel == NULL)
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@ -191,8 +193,10 @@ intel_region_data(struct intel_context *intel,
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intel_region_cow(intel, dst);
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}
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LOCK_HARDWARE(intel);
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if (!intel->locked) {
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LOCK_HARDWARE(intel);
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locked = GL_TRUE;
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}
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_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
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dst->cpp,
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@ -201,7 +205,8 @@ intel_region_data(struct intel_context *intel,
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intel_region_unmap(intel, dst);
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UNLOCK_HARDWARE(intel);
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if (locked)
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UNLOCK_HARDWARE(intel);
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}
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