progs/glsl: Fix vsraytrace GLSL compilation error.

Fixes the following GLSL error on Mac OS X.
'=' :  assigning non-constant to 'const 3-component vector of float'
This commit is contained in:
Vinson Lee 2010-03-24 22:53:23 -07:00
parent 3bccb5447b
commit 3fcfd69fec

View file

@ -202,7 +202,7 @@ static const char* vsSource =
"void main() \n"
"{ \n"
" const vec3 cameraPos = vec3(0,0,3); \n"
" const vec3 rayDir = normalize(vec3(gl_Vertex.x, gl_Vertex.y, -1.0) * rot);\n"
" vec3 rayDir = normalize(vec3(gl_Vertex.x, gl_Vertex.y, -1.0) * rot);\n"
" Ray ray = Ray(cameraPos, rayDir); \n"
" gl_Position = gl_Vertex; \n"
" gl_FrontColor = trace1(ray); \n"