llvmpipe: (trivial) drop "unswizzled" from some function names

This made sense when swizzled storage layout was used for rendering to tiles.
But nowadays the name just adds confusion (and makes for long lines).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2014-05-30 00:53:36 +02:00
parent 576868140b
commit 3fc72f2ec6
2 changed files with 30 additions and 28 deletions

View file

@ -185,7 +185,7 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
if (scene->fb.zsbuf) {
unsigned layer;
uint8_t *dst_layer = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
uint8_t *dst_layer = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
clear_value &= clear_mask;
@ -314,8 +314,8 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++){
if (scene->fb.cbufs[i]) {
stride[i] = scene->cbufs[i].stride;
color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x,
tile_y + y, inputs->layer);
color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
tile_y + y, inputs->layer);
}
else {
stride[i] = 0;
@ -325,8 +325,8 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
/* depth buffer */
if (scene->zsbuf.map) {
depth = lp_rast_get_unswizzled_depth_block_pointer(task, tile_x + x,
tile_y + y, inputs->layer);
depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
tile_y + y, inputs->layer);
depth_stride = scene->zsbuf.stride;
}
@ -409,8 +409,8 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++) {
if (scene->fb.cbufs[i]) {
stride[i] = scene->cbufs[i].stride;
color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y,
inputs->layer);
color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
inputs->layer);
}
else {
stride[i] = 0;
@ -421,7 +421,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
/* depth buffer */
if (scene->zsbuf.map) {
depth_stride = scene->zsbuf.stride;
depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer);
depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
}
assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));

View file

@ -143,11 +143,11 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
/**
* Get pointer to the unswizzled color tile
* Get pointer to the color tile
*/
static INLINE uint8_t *
lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
unsigned buf, enum lp_texture_usage usage)
lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
unsigned buf, enum lp_texture_usage usage)
{
const struct lp_scene *scene = task->scene;
unsigned format_bytes;
@ -163,7 +163,8 @@ lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
assert(cbuf);
format_bytes = util_format_get_blocksize(cbuf->format);
task->color_tiles[buf] = scene->cbufs[buf].map + scene->cbufs[buf].stride * task->y + format_bytes * task->x;
task->color_tiles[buf] = scene->cbufs[buf].map + scene->cbufs[buf].stride * task->y +
format_bytes * task->x;
}
return task->color_tiles[buf];
@ -171,11 +172,11 @@ lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
/**
* Get pointer to the unswizzled depth tile
* Get pointer to the depth tile
*/
static INLINE uint8_t *
lp_rast_get_unswizzled_depth_tile_pointer(struct lp_rasterizer_task *task,
enum lp_texture_usage usage)
lp_rast_get_depth_tile_pointer(struct lp_rasterizer_task *task,
enum lp_texture_usage usage)
{
const struct lp_scene *scene = task->scene;
unsigned format_bytes;
@ -190,7 +191,8 @@ lp_rast_get_unswizzled_depth_tile_pointer(struct lp_rasterizer_task *task,
assert(dbuf);
format_bytes = util_format_get_blocksize(dbuf->format);
task->depth_tile = scene->zsbuf.map + scene->zsbuf.stride * task->y + format_bytes * task->x;
task->depth_tile = scene->zsbuf.map + scene->zsbuf.stride * task->y +
format_bytes * task->x;
}
return task->depth_tile;
@ -198,13 +200,13 @@ lp_rast_get_unswizzled_depth_tile_pointer(struct lp_rasterizer_task *task,
/**
* Get the pointer to an unswizzled 4x4 color block (within an unswizzled 64x64 tile).
* Get the pointer to a 4x4 color block (within a 64x64 tile).
* \param x, y location of 4x4 block in window coords
*/
static INLINE uint8_t *
lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
unsigned buf, unsigned x, unsigned y,
unsigned layer)
lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
unsigned buf, unsigned x, unsigned y,
unsigned layer)
{
unsigned px, py, pixel_offset, format_bytes;
uint8_t *color;
@ -217,7 +219,7 @@ lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
format_bytes = util_format_get_blocksize(task->scene->fb.cbufs[buf]->format);
color = lp_rast_get_unswizzled_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
assert(color);
px = x % TILE_SIZE;
@ -236,12 +238,12 @@ lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
/**
* Get the pointer to an unswizzled 4x4 depth block (within an unswizzled 64x64 tile).
* Get the pointer to a 4x4 depth block (within a 64x64 tile).
* \param x, y location of 4x4 block in window coords
*/
static INLINE uint8_t *
lp_rast_get_unswizzled_depth_block_pointer(struct lp_rasterizer_task *task,
unsigned x, unsigned y, unsigned layer)
lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
unsigned x, unsigned y, unsigned layer)
{
unsigned px, py, pixel_offset, format_bytes;
uint8_t *depth;
@ -253,7 +255,7 @@ lp_rast_get_unswizzled_depth_block_pointer(struct lp_rasterizer_task *task,
format_bytes = util_format_get_blocksize(task->scene->fb.zsbuf->format);
depth = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
depth = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
assert(depth);
px = x % TILE_SIZE;
@ -295,8 +297,8 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++) {
if (scene->fb.cbufs[i]) {
stride[i] = scene->cbufs[i].stride;
color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y,
inputs->layer);
color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
inputs->layer);
}
else {
stride[i] = 0;
@ -305,7 +307,7 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
}
if (scene->zsbuf.map) {
depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer);
depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
depth_stride = scene->zsbuf.stride;
}