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mesa: whitespace, formatting, 80-column wrapping
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919236f3a2
commit
3fb3e1e38c
1 changed files with 18 additions and 12 deletions
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@ -272,8 +272,6 @@ typedef enum
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/*@}*/
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/*********************************************/
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/**
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* Determine if the given gl_varying_slot appears in the fragment shader.
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*/
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@ -673,7 +671,7 @@ struct gl_colorbuffer_attrib
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GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */
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GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
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GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
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GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
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};
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@ -874,9 +872,8 @@ struct gl_multisample_attrib
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/* ARB_texture_multisample / GL3.2 additions */
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GLboolean SampleMask;
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GLbitfield SampleMaskValue; /* GL spec defines this as an array but >32x MSAA is
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* madness
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*/
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/** The GL spec defines this as an array but >32x MSAA is madness */
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GLbitfield SampleMaskValue;
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};
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@ -1103,8 +1100,8 @@ struct gl_texture_image
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GLuint Face;
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/** GL_ARB_texture_multisample */
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GLuint NumSamples; /**< Sample count, or 0 for non-multisample */
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GLboolean FixedSampleLocations; /**< Same sample locations for all pixels? */
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GLuint NumSamples; /**< Sample count, or 0 for non-multisample */
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GLboolean FixedSampleLocations; /**< Same sample locations for all pixels? */
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};
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@ -1546,7 +1543,8 @@ struct gl_array_attrib
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/**
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* Vertex arrays as consumed by a driver.
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* The array pointer is set up only by the VBO module. */
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* The array pointer is set up only by the VBO module.
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*/
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const struct gl_client_array **_DrawArrays; /**< 0..VERT_ATTRIB_MAX-1 */
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};
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@ -2102,7 +2100,10 @@ struct gl_sl_pragmas
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*/
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struct gl_shader
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{
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GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
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/** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB.
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* Must be the first field.
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*/
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GLenum Type;
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GLuint Name; /**< AKA the handle */
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GLint RefCount; /**< Reference count */
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GLboolean DeletePending;
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@ -2186,6 +2187,7 @@ typedef enum
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MESA_SHADER_TYPES = 3
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} gl_shader_type;
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struct gl_uniform_buffer_variable
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{
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char *Name;
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@ -2207,12 +2209,15 @@ struct gl_uniform_buffer_variable
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GLboolean RowMajor;
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};
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enum gl_uniform_block_packing {
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enum gl_uniform_block_packing
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{
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ubo_packing_std140,
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ubo_packing_shared,
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ubo_packing_packed
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};
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struct gl_uniform_block
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{
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/** Declared name of the uniform block */
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@ -2244,6 +2249,7 @@ struct gl_uniform_block
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enum gl_uniform_block_packing _Packing;
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};
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/**
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* A GLSL program object.
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* Basically a linked collection of vertex and fragment shaders.
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@ -2793,7 +2799,7 @@ struct gl_constants
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GLuint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
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GLuint MaxTextureCoordUnits;
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GLuint MaxCombinedTextureImageUnits;
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GLuint MaxTextureUnits; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
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GLuint MaxTextureUnits; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
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GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
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GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
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GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */
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