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lavapipe: move workgraph lowering up and delete pipeline param
Konstantin Seurer <konstantin.seurer@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32931>
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1 changed files with 7 additions and 7 deletions
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@ -350,7 +350,7 @@ lvp_ycbcr_conversion_lookup(const void *data, uint32_t set, uint32_t binding, ui
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/* pipeline is NULL for shader objects. */
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static void
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lvp_shader_lower(struct lvp_device *pdevice, struct lvp_pipeline *pipeline, nir_shader *nir, struct lvp_pipeline_layout *layout)
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lvp_shader_lower(struct lvp_device *pdevice, nir_shader *nir, struct lvp_pipeline_layout *layout)
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{
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if (nir->info.stage != MESA_SHADER_TESS_CTRL)
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NIR_PASS_V(nir, remove_barriers, nir->info.stage == MESA_SHADER_COMPUTE || nir->info.stage == MESA_SHADER_MESH || nir->info.stage == MESA_SHADER_TASK);
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@ -399,9 +399,6 @@ lvp_shader_lower(struct lvp_device *pdevice, struct lvp_pipeline *pipeline, nir_
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nir_var_mem_global | nir_var_mem_constant,
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nir_address_format_64bit_global);
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if (nir->info.stage == MESA_SHADER_COMPUTE)
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lvp_lower_exec_graph(pipeline, nir);
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NIR_PASS(_, nir, nir_vk_lower_ycbcr_tex, lvp_ycbcr_conversion_lookup, layout);
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nir_lower_non_uniform_access_options options = {
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@ -477,8 +474,11 @@ lvp_spirv_to_nir(struct lvp_pipeline *pipeline, const VkPipelineShaderStageCreat
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nir_shader **out_nir)
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{
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VkResult result = compile_spirv(pipeline->device, pipeline->flags, sinfo, out_nir);
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if (result == VK_SUCCESS)
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lvp_shader_lower(pipeline->device, pipeline, *out_nir, pipeline->layout);
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if (result == VK_SUCCESS) {
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if (pipeline->type == LVP_PIPELINE_EXEC_GRAPH)
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lvp_lower_exec_graph(pipeline, *out_nir);
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lvp_shader_lower(pipeline->device, *out_nir, pipeline->layout);
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}
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return result;
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}
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@ -1252,7 +1252,7 @@ create_shader_object(struct lvp_device *device, const VkShaderCreateInfoEXT *pCr
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shader->layout = lvp_pipeline_layout_create(device, &pci, pAllocator);
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if (pCreateInfo->codeType == VK_SHADER_CODE_TYPE_SPIRV_EXT)
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lvp_shader_lower(device, NULL, nir, shader->layout);
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lvp_shader_lower(device, nir, shader->layout);
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lvp_shader_init(shader, nir);
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