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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 15:20:10 +01:00
Make shaders operate on a block of memory instead of arrays of vertex_header's
This commit is contained in:
parent
808f968f3a
commit
3f7a3dd58c
7 changed files with 100 additions and 77 deletions
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@ -86,14 +86,12 @@ struct draw_context *draw_create( void )
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/* Statically allocate maximum sized vertices for the cache - could be cleverer...
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*/
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{
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uint i;
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const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
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char *tmp = align_malloc(Elements(draw->vs.queue) * size, 16);
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char *tmp = align_malloc(VS_QUEUE_LENGTH * size, 16);
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if (!tmp)
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goto fail;
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for (i = 0; i < Elements(draw->vs.queue); i++)
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draw->vs.queue[i].vertex = (struct vertex_header *)(tmp + i * size);
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draw->vs.vertex_cache = tmp;
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}
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draw->shader_queue_flush = draw_vertex_shader_queue_flush;
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@ -156,8 +154,8 @@ void draw_destroy( struct draw_context *draw )
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tgsi_exec_machine_free_data(&draw->machine);
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if (draw->vs.queue[0].vertex)
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align_free( draw->vs.queue[0].vertex ); /* Frees all the vertices. */
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if (draw->vs.vertex_cache)
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align_free( draw->vs.vertex_cache ); /* Frees all the vertices. */
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/* Not so fast -- we're just borrowing this at the moment.
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*
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@ -152,7 +152,7 @@ struct draw_vertex_shader {
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struct draw_context *draw,
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const unsigned *elts,
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unsigned count,
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struct vertex_header *vOut[] );
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void *out );
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void (*delete)( struct draw_vertex_shader * );
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@ -321,10 +321,8 @@ struct draw_context
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/* Vertex shader queue:
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*/
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struct {
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struct {
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unsigned elt; /**< index into the user's vertex arrays */
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struct vertex_header *vertex;
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} queue[VS_QUEUE_LENGTH];
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unsigned elts[VS_QUEUE_LENGTH]; /**< index into the user's vertex arrays */
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char *vertex_cache;
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unsigned queue_nr;
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unsigned post_nr;
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} vs;
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@ -450,4 +448,11 @@ dot4(const float *a, const float *b)
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return result;
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}
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static INLINE struct vertex_header *
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draw_header_from_block(char *block, int num)
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{
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static const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
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return (struct vertex_header*)(block + num * size);
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}
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#endif /* DRAW_PRIVATE_H */
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@ -71,25 +71,27 @@ static struct vertex_header *get_vertex( struct draw_context *draw,
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/* Cache hit?
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*/
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if (draw->vcache.idx[slot].in == i) {
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// _mesa_printf("HIT %d %d\n", slot, i);
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/*debug_printf("HIT %d %d\n", slot, i);*/
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assert(draw->vcache.idx[slot].out < draw->vs.queue_nr);
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return draw->vs.queue[draw->vcache.idx[slot].out].vertex;
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return draw_header_from_block(draw->vs.vertex_cache,
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draw->vcache.idx[slot].out);
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}
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/* Otherwise a collision
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*/
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slot = VCACHE_SIZE + draw->vcache.overflow++;
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// _mesa_printf("XXX %d --> %d\n", i, slot);
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/*debug_printf("XXX %d --> %d\n", i, slot);*/
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}
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/* Deal with the cache miss:
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*/
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{
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unsigned out;
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struct vertex_header *header;
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assert(slot < Elements(draw->vcache.idx));
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// _mesa_printf("NEW %d %d\n", slot, i);
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/*debug_printf("NEW %d %d\n", slot, i);*/
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draw->vcache.idx[slot].in = i;
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draw->vcache.idx[slot].out = out = draw->vs.queue_nr++;
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draw->vcache.referenced |= (1 << slot);
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@ -99,17 +101,19 @@ static struct vertex_header *get_vertex( struct draw_context *draw,
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*/
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assert(draw->vs.queue_nr < VS_QUEUE_LENGTH);
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draw->vs.queue[out].elt = i;
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draw->vs.queue[out].vertex->clipmask = 0;
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draw->vs.queue[out].vertex->edgeflag = draw_get_edgeflag(draw, i);
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draw->vs.queue[out].vertex->pad = 0;
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draw->vs.queue[out].vertex->vertex_id = UNDEFINED_VERTEX_ID;
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header = draw_header_from_block(draw->vs.vertex_cache, out);
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draw->vs.elts[out] = i;
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header->clipmask = 0;
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header->edgeflag = draw_get_edgeflag(draw, i);
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header->pad = 0;
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header->vertex_id = UNDEFINED_VERTEX_ID;
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/* Need to set the vertex's edge flag here. If we're being called
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* by do_ef_triangle(), that function needs edge flag info!
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*/
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return draw->vs.queue[draw->vcache.idx[slot].out].vertex;
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return draw_header_from_block(draw->vs.vertex_cache,
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draw->vcache.idx[slot].out);
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}
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}
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@ -142,8 +146,11 @@ void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw )
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{
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unsigned i;
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for (i = 0; i < draw->vs.post_nr; i++)
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draw->vs.queue[i].vertex->vertex_id = UNDEFINED_VERTEX_ID;
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for (i = 0; i < draw->vs.post_nr; i++) {
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struct vertex_header * header =
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draw_header_from_block(draw->vs.vertex_cache, i);
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header->vertex_id = UNDEFINED_VERTEX_ID;
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}
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}
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@ -57,18 +57,17 @@ draw_vertex_shader_queue_flush(struct draw_context *draw)
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/* run vertex shader on vertex cache entries, four per invokation */
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for (i = 0; i < draw->vs.queue_nr; i += MAX_SHADER_VERTICES) {
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struct vertex_header *dests[MAX_SHADER_VERTICES];
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unsigned elts[MAX_SHADER_VERTICES];
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int j, n = MIN2(MAX_SHADER_VERTICES, draw->vs.queue_nr - i);
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struct vertex_header *dests =
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draw_header_from_block(draw->vs.vertex_cache, i);
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for (j = 0; j < n; j++) {
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elts[j] = draw->vs.queue[i + j].elt;
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dests[j] = draw->vs.queue[i + j].vertex;
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elts[j] = draw->vs.elts[i + j];
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}
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for ( ; j < MAX_SHADER_VERTICES; j++) {
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elts[j] = elts[0];
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dests[j] = draw->vs.queue[i + j].vertex;
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}
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assert(n > 0);
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@ -69,7 +69,7 @@ vs_exec_run( struct draw_vertex_shader *shader,
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struct draw_context *draw,
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const unsigned *elts,
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unsigned count,
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struct vertex_header *vOut[] )
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void *vOut )
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{
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struct tgsi_exec_machine *machine = &draw->machine;
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unsigned int i, j;
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@ -106,6 +106,8 @@ vs_exec_run( struct draw_vertex_shader *shader,
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for (j = 0; j < max_vertices; j++) {
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unsigned slot;
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float x, y, z, w;
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struct vertex_header *out =
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draw_header_from_block(vOut, i + j);
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/* Handle attr[0] (position) specially:
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*
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@ -113,15 +115,15 @@ vs_exec_run( struct draw_vertex_shader *shader,
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* program as a set of DP4 instructions appended to the
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* user-provided code.
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*/
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x = vOut[i + j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
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y = vOut[i + j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
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z = vOut[i + j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
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w = vOut[i + j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
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x = out->clip[0] = machine->Outputs[0].xyzw[0].f[j];
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y = out->clip[1] = machine->Outputs[0].xyzw[1].f[j];
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z = out->clip[2] = machine->Outputs[0].xyzw[2].f[j];
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w = out->clip[3] = machine->Outputs[0].xyzw[3].f[j];
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if (!draw->rasterizer->bypass_clipping) {
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vOut[i + j]->clipmask = compute_clipmask(vOut[i + j]->clip, draw->plane,
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draw->nr_planes);
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clipped += vOut[i + j]->clipmask;
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out->clipmask = compute_clipmask(out->clip, draw->plane,
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draw->nr_planes);
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clipped += out->clipmask;
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/* divide by w */
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w = 1.0f / w;
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@ -130,42 +132,42 @@ vs_exec_run( struct draw_vertex_shader *shader,
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z *= w;
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}
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else {
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vOut[i + j]->clipmask = 0;
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out->clipmask = 0;
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}
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vOut[i + j]->edgeflag = 1;
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out->edgeflag = 1;
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if (!draw->identity_viewport) {
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/* Viewport mapping */
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vOut[i + j]->data[0][0] = x * scale[0] + trans[0];
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vOut[i + j]->data[0][1] = y * scale[1] + trans[1];
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vOut[i + j]->data[0][2] = z * scale[2] + trans[2];
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vOut[i + j]->data[0][3] = w;
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out->data[0][0] = x * scale[0] + trans[0];
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out->data[0][1] = y * scale[1] + trans[1];
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out->data[0][2] = z * scale[2] + trans[2];
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out->data[0][3] = w;
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}
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else {
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vOut[i + j]->data[0][0] = x;
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vOut[i + j]->data[0][1] = y;
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vOut[i + j]->data[0][2] = z;
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vOut[i + j]->data[0][3] = w;
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out->data[0][0] = x;
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out->data[0][1] = y;
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out->data[0][2] = z;
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out->data[0][3] = w;
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}
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/* Remaining attributes are packed into sequential post-transform
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* vertex attrib slots.
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*/
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for (slot = 1; slot < draw->num_vs_outputs; slot++) {
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vOut[i + j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
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vOut[i + j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
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vOut[i + j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
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vOut[i + j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
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out->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
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out->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
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out->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
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out->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
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}
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#if 0 /*DEBUG*/
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printf("%d) Post xform vert:\n", i + j);
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for (slot = 0; slot < draw->num_vs_outputs; slot++) {
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printf("\t%d: %f %f %f %f\n", slot,
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vOut[i + j]->data[slot][0],
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vOut[i + j]->data[slot][1],
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vOut[i + j]->data[slot][2],
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vOut[i + j]->data[slot][3]);
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out->data[slot][0],
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out->data[slot][1],
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out->data[slot][2],
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out->data[slot][3]);
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}
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#endif
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} /* loop over vertices */
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@ -72,7 +72,7 @@ vs_llvm_run( struct draw_vertex_shader *base,
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struct draw_context *draw,
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const unsigned *elts,
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unsigned count,
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struct vertex_header *vOut[] )
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void *vOut )
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{
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struct draw_llvm_vertex_shader *shader =
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(struct draw_llvm_vertex_shader *)base;
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@ -83,7 +83,7 @@ vs_sse_run( struct draw_vertex_shader *base,
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struct draw_context *draw,
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const unsigned *elts,
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unsigned count,
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struct vertex_header *vOut[] )
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void *vOut )
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{
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struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
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struct tgsi_exec_machine *machine = &draw->machine;
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@ -135,16 +135,18 @@ vs_sse_run( struct draw_vertex_shader *base,
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for (j = 0; j < max_vertices; j++) {
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unsigned slot;
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float x, y, z, w;
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struct vertex_header *out =
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draw_header_from_block(vOut, i + j);
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x = vOut[i + j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
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y = vOut[i + j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
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z = vOut[i + j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
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w = vOut[i + j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
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x = out->clip[0] = machine->Outputs[0].xyzw[0].f[j];
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y = out->clip[1] = machine->Outputs[0].xyzw[1].f[j];
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z = out->clip[2] = machine->Outputs[0].xyzw[2].f[j];
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w = out->clip[3] = machine->Outputs[0].xyzw[3].f[j];
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if (!draw->rasterizer->bypass_clipping) {
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vOut[i + j]->clipmask = compute_clipmask(vOut[i + j]->clip, draw->plane,
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draw->nr_planes);
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clipped += vOut[i + j]->clipmask;
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out->clipmask = compute_clipmask(out->clip, draw->plane,
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draw->nr_planes);
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clipped += out->clipmask;
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/* divide by w */
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w = 1.0f / w;
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@ -153,33 +155,43 @@ vs_sse_run( struct draw_vertex_shader *base,
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z *= w;
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}
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else {
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vOut[i + j]->clipmask = 0;
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out->clipmask = 0;
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}
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vOut[j]->edgeflag = 1;
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out->edgeflag = 1;
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if (!draw->identity_viewport) {
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/* Viewport mapping */
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vOut[i + j]->data[0][0] = x * scale[0] + trans[0];
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vOut[i + j]->data[0][1] = y * scale[1] + trans[1];
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vOut[i + j]->data[0][2] = z * scale[2] + trans[2];
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vOut[i + j]->data[0][3] = w;
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out->data[0][0] = x * scale[0] + trans[0];
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out->data[0][1] = y * scale[1] + trans[1];
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out->data[0][2] = z * scale[2] + trans[2];
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out->data[0][3] = w;
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}
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else {
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vOut[i + j]->data[0][0] = x;
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vOut[i + j]->data[0][1] = y;
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vOut[i + j]->data[0][2] = z;
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vOut[i + j]->data[0][3] = w;
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out->data[0][0] = x;
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out->data[0][1] = y;
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out->data[0][2] = z;
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out->data[0][3] = w;
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}
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/* Remaining attributes are packed into sequential post-transform
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* vertex attrib slots.
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*/
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for (slot = 1; slot < draw->num_vs_outputs; slot++) {
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vOut[i + j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
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vOut[i + j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
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vOut[i + j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
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vOut[i + j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
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out->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
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out->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
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out->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
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out->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
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}
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#if 0 /*DEBUG*/
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printf("%d) Post xform vert:\n", i + j);
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for (slot = 0; slot < draw->num_vs_outputs; slot++) {
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printf("\t%d: %f %f %f %f\n", slot,
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out->data[slot][0],
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out->data[slot][1],
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out->data[slot][2],
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out->data[slot][3]);
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}
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#endif
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}
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}
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return clipped != 0;
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