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anv: Remove vf_flush for start of command buffers
These vertex fetch flushes aren't required in gen9+ because the display driver will take care of this invalidation on QueueSubmit. So let's remove it. Signed-off-by: Casey Bowman <casey.g.bowman@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38317>
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1 changed files with 0 additions and 17 deletions
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@ -3252,23 +3252,6 @@ genX(BeginCommandBuffer)(
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genX(cmd_buffer_emit_bt_pool_base_address)(cmd_buffer);
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}
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/* We sometimes store vertex data in the dynamic state buffer for blorp
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* operations and our dynamic state stream may re-use data from previous
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* command buffers. In order to prevent stale cache data, we flush the VF
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* cache. We could do this on every blorp call but that's not really
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* needed as all of the data will get written by the CPU prior to the GPU
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* executing anything. The chances are fairly high that they will use
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* blorp at least once per primary command buffer so it shouldn't be
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* wasted.
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*
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* There is also a workaround on gfx8 which requires us to invalidate the
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* VF cache occasionally. It's easier if we can assume we start with a
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* fresh cache (See also genX(cmd_buffer_set_binding_for_gfx8_vb_flush).)
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*/
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anv_add_pending_pipe_bits(cmd_buffer,
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ANV_PIPE_VF_CACHE_INVALIDATE_BIT,
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"new cmd buffer");
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/* Invalidate the aux table in every primary command buffer. This ensures
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* the command buffer see the last updates made by the host.
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*/
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