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svga: enable MSAA for SM4_1 device
The SVGA device is deprecating the DX9 MSAA support. This patch enables MSAA for SM4_1 device by explicitly setting the SVGA3D_SURFACE_MULTISAMPLE bit. For SM4_1 device, only 4 samples is supported. Reviewed-by: Brian Paul <brianp@vmware.com>
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parent
8088cb6f53
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3 changed files with 5 additions and 2 deletions
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@ -191,6 +191,7 @@ svga_buffer_create_host_surface(struct svga_screen *ss,
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sbuf->key.numMipLevels = 1;
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sbuf->key.cachable = 1;
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sbuf->key.arraySize = 1;
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sbuf->key.sampleCount = 0;
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SVGA_DBG(DEBUG_DMA, "surface_create for buffer sz %d\n",
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sbuf->b.b.width0);
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@ -1000,7 +1000,8 @@ svga_texture_create(struct pipe_screen *screen,
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tex->b.b.nr_samples = 0;
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}
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else if (tex->b.b.nr_samples > 1) {
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tex->key.flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
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assert(svgascreen->sws->have_sm4_1);
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tex->key.flags |= SVGA3D_SURFACE_MULTISAMPLE;
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}
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tex->key.sampleCount = tex->b.b.nr_samples;
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@ -186,7 +186,8 @@ svga_texture_view_surface(struct svga_context *svga,
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key->sampleCount = tex->b.b.nr_samples > 1 ? tex->b.b.nr_samples : 0;
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if (key->sampleCount > 1) {
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key->flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
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assert(ss->sws->have_sm4_1);
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key->flags |= SVGA3D_SURFACE_MULTISAMPLE;
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}
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if (tex->b.b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
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