dzn: Remove descriptor heap type from descriptor heap wrapper

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21913>
This commit is contained in:
Jesse Natalie 2023-03-01 13:59:33 -08:00 committed by Marge Bot
parent 599abf5b1a
commit 3f2e13eaf8
3 changed files with 9 additions and 9 deletions

View file

@ -3085,7 +3085,7 @@ dzn_cmd_buffer_update_heaps(struct dzn_cmd_buffer *cmdbuf, uint32_t bindpoint)
mtx_lock(&set->pool->defragment_lock);
dzn_descriptor_heap_copy(device, dst_heap, dst_heap_offset + set_heap_offset,
&set->pool->heaps[type], set->heap_offsets[type],
set_desc_count);
set_desc_count, type);
mtx_unlock(&set->pool->defragment_lock);
}

View file

@ -833,7 +833,6 @@ dzn_descriptor_heap_init(struct dzn_descriptor_heap *heap,
bool shader_visible)
{
heap->desc_count = desc_count;
heap->type = type;
heap->desc_sz = ID3D12Device1_GetDescriptorHandleIncrementSize(device->dev, type);
D3D12_DESCRIPTOR_HEAP_DESC desc = {
@ -1008,7 +1007,8 @@ dzn_descriptor_heap_copy(struct dzn_device *device,
uint32_t dst_offset,
const struct dzn_descriptor_heap *src_heap,
uint32_t src_offset,
uint32_t desc_count)
uint32_t desc_count,
D3D12_DESCRIPTOR_HEAP_TYPE type)
{
D3D12_CPU_DESCRIPTOR_HANDLE dst_handle =
dzn_descriptor_heap_get_cpu_handle(dst_heap, dst_offset);
@ -1018,7 +1018,7 @@ dzn_descriptor_heap_copy(struct dzn_device *device,
ID3D12Device1_CopyDescriptorsSimple(device->dev, desc_count,
dst_handle,
src_handle,
dst_heap->type);
type);
}
struct dzn_descriptor_set_ptr {
@ -1487,7 +1487,8 @@ dzn_descriptor_pool_defragment_heap(struct dzn_device *device,
&new_heap, heap_offset,
&pool->heaps[type],
pool->sets[s].heap_offsets[type],
pool->sets[s].heap_sizes[type]);
pool->sets[s].heap_sizes[type],
type);
pool->sets[s].heap_offsets[type] = heap_offset;
heap_offset += pool->sets[s].heap_sizes[type];
}
@ -1908,7 +1909,7 @@ dzn_descriptor_set_copy(struct dzn_device *device,
dst_set->heap_offsets[type] + dst_heap_offset,
&src_set->pool->heaps[type],
src_set->heap_offsets[type] + src_heap_offset,
count);
count, type);
if (dzn_descriptor_type_depends_on_shader_usage(src_type)) {
src_heap_offset =
@ -1922,7 +1923,7 @@ dzn_descriptor_set_copy(struct dzn_device *device,
dst_set->heap_offsets[type] + dst_heap_offset,
&src_set->pool->heaps[type],
src_set->heap_offsets[type] + src_heap_offset,
count);
count, type);
}
mtx_unlock(&dst_set->pool->defragment_lock);
mtx_unlock(&src_set->pool->defragment_lock);

View file

@ -382,7 +382,6 @@ struct dzn_buffer_desc {
struct dzn_descriptor_heap {
ID3D12DescriptorHeap *heap;
D3D12_DESCRIPTOR_HEAP_TYPE type;
SIZE_T cpu_base;
uint64_t gpu_base;
uint32_t desc_count;
@ -414,7 +413,7 @@ void
dzn_descriptor_heap_copy(struct dzn_device *device,
struct dzn_descriptor_heap *dst_heap, uint32_t dst_heap_offset,
const struct dzn_descriptor_heap *src_heap, uint32_t src_heap_offset,
uint32_t desc_count);
uint32_t desc_count, D3D12_DESCRIPTOR_HEAP_TYPE type);
struct dzn_descriptor_heap_pool_entry {
struct list_head link;