progs/trivial: Make quad-tex-sub repeat patterns

This commit is contained in:
Jakob Bornecrantz 2009-03-18 17:24:40 +01:00
parent 4c460cfd2b
commit 3f17030d9c

View file

@ -43,17 +43,17 @@ static void MakeImage()
for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
tex2d[s][t][0] = s*255/(SIZE-1);
tex2d[s][t][1] = t*255/(SIZE-1);
tex2d[s][t][2] = 0*255/(SIZE-1);
tex2d[t][s][0] = s*255/(SIZE-1);
tex2d[t][s][1] = t*255/(SIZE-1);
tex2d[t][s][2] = 0*255/(SIZE-1);
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
SIZE, SIZE,
0,
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
SIZE, SIZE,
0,
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glEnable(GL_TEXTURE_2D);
}
@ -61,14 +61,19 @@ static void MakeImage()
static void UpdateLine()
{
GLubyte tex[SIZE][3];
GLubyte b = 0;
GLint s, t;
t = line % SIZE;
if (line % (SIZE * 2) < SIZE)
b = 255;
else
b = 0;
for (s = 0; s < SIZE; s++) {
tex[s][0] = s*255/(SIZE-1);
tex[s][1] = t*255/(SIZE-1);
tex[s][2] = 255;
tex[s][2] = b;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);