zink: remove stale comments for DRLR usage

EXT_dynamic_rendering_local_read has arrived to rescue us from renderpasses
once and for all, so this is no longer necessary

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28017>
This commit is contained in:
Mike Blumenkrantz 2024-03-11 09:25:09 -04:00 committed by Marge Bot
parent e7e55dcfaf
commit 3f122761a1

View file

@ -406,7 +406,6 @@ ALWAYS_INLINE static bool
zink_can_use_pipeline_libs(const struct zink_context *ctx)
{
return
/* TODO: if there's ever a dynamic render extension with input attachments */
!ctx->gfx_pipeline_state.render_pass &&
/* this is just terrible */
!zink_get_fs_base_key(ctx)->shadow_needs_shader_swizzle &&
@ -423,7 +422,6 @@ ALWAYS_INLINE static bool
zink_can_use_shader_objects(const struct zink_context *ctx)
{
return
/* TODO: if there's ever a dynamic render extension with input attachments */
!ctx->gfx_pipeline_state.render_pass &&
ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key) &&
/* TODO: is sample shading even possible to handle with GPL? */