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zink: remove stale comments for DRLR usage
EXT_dynamic_rendering_local_read has arrived to rescue us from renderpasses once and for all, so this is no longer necessary Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28017>
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@ -406,7 +406,6 @@ ALWAYS_INLINE static bool
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zink_can_use_pipeline_libs(const struct zink_context *ctx)
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{
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return
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/* TODO: if there's ever a dynamic render extension with input attachments */
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!ctx->gfx_pipeline_state.render_pass &&
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/* this is just terrible */
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!zink_get_fs_base_key(ctx)->shadow_needs_shader_swizzle &&
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@ -423,7 +422,6 @@ ALWAYS_INLINE static bool
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zink_can_use_shader_objects(const struct zink_context *ctx)
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{
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return
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/* TODO: if there's ever a dynamic render extension with input attachments */
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!ctx->gfx_pipeline_state.render_pass &&
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ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key) &&
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/* TODO: is sample shading even possible to handle with GPL? */
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