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vbo: remove dead code in vbo_can_merge_prims
This is only used by immediate mode and the values are immutable. Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3861>
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1 changed files with 3 additions and 4 deletions
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@ -191,10 +191,9 @@ vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1)
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if (p0->start + p0->count != p1->start)
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return false;
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if (p0->basevertex != p1->basevertex ||
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p0->num_instances != p1->num_instances ||
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p0->base_instance != p1->base_instance)
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return false;
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assert(p0->basevertex == p1->basevertex &&
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p0->num_instances == p1->num_instances &&
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p0->base_instance == p1->base_instance);
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/* can always merge subsequent GL_POINTS primitives */
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if (p0->mode == GL_POINTS)
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